diff options
| author | hachem <im@hachem.wtf> | 2025-08-16 17:36:57 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-16 17:36:57 +0200 |
| commit | f7334b82e8ab8b4a36847d7f9dd2a56f29dd0cbf (patch) | |
| tree | 75cdf9b8bd802309ffc070a30af0fa72530b6d19 /src/states/config_state.cpp | |
| parent | 8f906c3139a813b9a829821944b464b3facdad59 (diff) | |
feat: themes and better UI
Diffstat (limited to 'src/states/config_state.cpp')
| -rw-r--r-- | src/states/config_state.cpp | 229 |
1 files changed, 225 insertions, 4 deletions
diff --git a/src/states/config_state.cpp b/src/states/config_state.cpp index d29408b..8cf24ef 100644 --- a/src/states/config_state.cpp +++ b/src/states/config_state.cpp @@ -1,14 +1,20 @@ #include "config_state.h" #include "rendering/renderer.h" #include "core/application.h" +#include "core/theme_manager.h" #include <imgui.h> +#include <imgui_internal.h> +#include <glad/glad.h> namespace Donut { void ConfigState::on_enter() { DONUT_INFO("Entering Config State"); + + m_selected_api = Renderer::get_api(); + m_selected_theme = static_cast<int>(ThemeManager::get_current_theme()); } void ConfigState::on_exit() @@ -18,11 +24,20 @@ namespace Donut void ConfigState::on_update(float delta_time) { + if (m_show_restart_message) + { + m_restart_message_timer += delta_time; + if (m_restart_message_timer > 3.0f) + { + m_show_restart_message = false; + m_restart_message_timer = 0.0f; + } + } } void ConfigState::on_render() { - Renderer::set_clear_color({ 0.1f, 0.1f, 0.1f, 1.0f }); + Renderer::set_clear_color({ 0.05f, 0.05f, 0.1f, 1.0f }); Renderer::clear(); } @@ -32,10 +47,216 @@ namespace Donut void ConfigState::on_im_ui_render() { - ImGui::Begin("Configuration"); - ImGui::Text("Configuration State"); - if (ImGui::Button("Start Simulation")) + ImGui::SetNextWindowSize(ImVec2(900, 700), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f), + ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); + + ImGui::Begin("Donut Configuration", nullptr, ImGuiWindowFlags_NoCollapse); + + ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[0]); + ImGui::TextColored(ImVec4(0.8f, 0.8f, 1.0f, 1.0f), "Donut Configuration"); + ImGui::PopFont(); + ImGui::Separator(); + + ImGui::Columns(2, "ConfigColumns", true); + + float available_height = ImGui::GetWindowHeight() - 140; + + ImGui::BeginChild("GraphicsSettings", ImVec2(0, available_height), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); + ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Graphics Settings"); + ImGui::Separator(); + + ImGui::Text("Render API:"); + ImGui::SameLine(); + ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "(requires restart)"); + + const char* api_names[] = { "OpenGL", "Vulkan" }; + static int current_api = (int)m_selected_api - 1; + + if (ImGui::BeginCombo("##RenderAPI", api_names[current_api])) + { + for (int i = 0; i < IM_ARRAYSIZE(api_names); i++) + { + const bool is_selected = (current_api == i); + if (ImGui::Selectable(api_names[i], is_selected)) + { + current_api = i; + m_selected_api = (RendererAPI::API)(i + 1); + m_show_restart_message = true; + m_restart_message_timer = 0.0f; + } + + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + ImGui::Text("Current API: "); + ImGui::SameLine(); + const char* current_api_name = (Renderer::get_api() == RendererAPI::API::OpenGL) ? "OpenGL" : "Vulkan"; + ImGui::TextColored(ImVec4(0.3f, 0.8f, 0.3f, 1.0f), current_api_name); + + ImGui::Spacing(); + + ImGui::Checkbox("Enable VSync", &m_v_sync_enabled); + ImGui::SameLine(); + ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "(recommended)"); + + ImGui::Spacing(); + + ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Display"); + ImGui::Separator(); + + ImGui::Text("Window Size: 1280x720"); + ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Fullscreen: Not implemented yet"); + + ImGui::Spacing(); + + ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "System Info"); + ImGui::Separator(); + + ImGui::Text("OpenGL Version: %s", glGetString(GL_VERSION)); + ImGui::Text("GPU: %s", glGetString(GL_RENDERER)); + ImGui::Text("Vendor: %s", glGetString(GL_VENDOR)); + + ImGui::Spacing(); + + ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Performance"); + ImGui::Separator(); + + ImGui::SliderInt("Target FPS", &m_target_fps, 30, 120, "%d FPS"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Target frame rate for the simulation"); + + ImGui::Checkbox("Show FPS Counter", &m_show_fps); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Display current FPS in the simulation"); + + ImGui::Checkbox("Show Performance Metrics", &m_show_performance_metrics); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Show detailed performance information"); + + ImGui::Checkbox("Show Debug Info", &m_show_debug_info); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Display debug information and statistics"); + + ImGui::Checkbox("Enable Anti-Aliasing", &m_enable_anti_aliasing); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Enable anti-aliasing for smoother rendering"); + + ImGui::Spacing(); + + ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Theme"); + ImGui::Separator(); + + const char* theme_names[] = { "Dark", "Light", "Blue" }; + if (ImGui::Combo("UI Theme", &m_selected_theme, theme_names, IM_ARRAYSIZE(theme_names))) + ThemeManager::set_theme(static_cast<Theme>(m_selected_theme)); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Choose the application theme"); + + ImGui::EndChild(); + + ImGui::NextColumn(); + + ImGui::BeginChild("SimulationSettings", ImVec2(0, available_height), true, ImGuiWindowFlags_AlwaysVerticalScrollbar); + ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Simulation Settings"); + ImGui::Separator(); + + ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Quality"); + ImGui::Separator(); + + ImGui::SliderInt("Compute Height", &m_compute_height, 64, 2048, "%d px"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Resolution of the compute shader. Higher values give better quality but lower performance."); + ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Higher = better quality, lower performance"); + + ImGui::SliderInt("Max Steps (Moving)", &m_max_steps_moving, 1000, 60000, "%d"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum ray marching steps when camera is moving"); + + ImGui::SliderInt("Max Steps (Static)", &m_max_steps_static, 1000, 30000, "%d"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Maximum ray marching steps when camera is stationary"); + + ImGui::SliderFloat("Early Exit Distance", &m_early_exit_distance, 1e11f, 1e13f, "%.2e"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Distance at which ray marching stops to improve performance"); + ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Distance at which ray marching stops"); + + ImGui::Spacing(); + + ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Physics"); + ImGui::Separator(); + + ImGui::Checkbox("Enable Gravity", &m_gravity_enabled); + + ImGui::EndChild(); + + ImGui::Columns(1); + + ImGui::Spacing(); + ImGui::Separator(); + ImGui::Spacing(); + + float button_width = (ImGui::GetWindowWidth() - 80) / 4.0f; + + if (ImGui::Button("Start Simulation", ImVec2(button_width, 35))) + { + apply_settings(); Application::get().get_state_manager().switch_to_state("Simulation"); + } + + ImGui::SameLine(); + if (ImGui::Button("Reset to Defaults", ImVec2(button_width, 35))) + reset_to_defaults(); + + ImGui::SameLine(); + if (ImGui::Button("Apply Settings", ImVec2(button_width, 35))) + apply_settings(); + + ImGui::SameLine(); + if (ImGui::Button("Exit", ImVec2(button_width, 35))) + Application::get().close(); + + if (m_show_restart_message) + { + ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10); + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.8f, 0.2f, 1.0f)); + ImGui::TextWrapped("Warning: Render API changed! Please restart the application for changes to take effect."); + ImGui::PopStyleColor(); + } + + ImGui::Spacing(); + ImGui::Separator(); + ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "Donut Engine v1.0.0 | Black Hole Simulation"); + ImGui::End(); } + + void ConfigState::apply_settings() + { + RendererAPI::set_api(m_selected_api); + DONUT_INFO("Settings applied"); + } + + void ConfigState::reset_to_defaults() + { + m_selected_api = RendererAPI::API::OpenGL; + m_target_fps = 60; + m_compute_height = 512; + m_max_steps_moving = 30000; + m_max_steps_static = 15000; + m_early_exit_distance = 5e12f; + m_gravity_enabled = true; + m_v_sync_enabled = true; + m_show_fps = true; + m_show_performance_metrics = true; + m_show_debug_info = false; + m_enable_anti_aliasing = true; + m_selected_theme = 0; + + DONUT_INFO("Settings reset to defaults"); + } }; |
