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authorhachem <im@hachem.wtf>2026-08-23 17:11:45 +0200
committerhachem <im@hachem.wtf>2026-08-23 17:11:45 +0200
commitb72762fd3fa3735c12146e8c702f03000317db6f (patch)
tree0f326d6a2cbc9fca46ae8870fd4c724a06840e96 /src/states/simulation_state.h
parentfb9968dfe89fcd52fbfd7bc72ce14af18237beaa (diff)
refactor: drop the engine, states and Metal code
Diffstat (limited to 'src/states/simulation_state.h')
-rw-r--r--src/states/simulation_state.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/states/simulation_state.h b/src/states/simulation_state.h
deleted file mode 100644
index 625d19e..0000000
--- a/src/states/simulation_state.h
+++ /dev/null
@@ -1,27 +0,0 @@
-#pragma once
-
-#include "core/state.h"
-#include "core/event.h"
-#include "core/log.h"
-#include "engine/engine.h"
-#include <vector>
-
-namespace Donut
-{
- class SimulationState
- : public State
- {
- public:
- ~SimulationState() = default;
-
- auto on_enter() -> void override;
- auto on_exit() -> void override;
- auto on_update(float delta_time) -> void override;
- auto on_render() -> void override;
- auto on_im_ui_render() -> void override;
- auto on_event(Event& event) -> void override;
-
- private:
- bool m_initialized = false;
- };
-};