diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 21:55:36 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 21:55:36 +0200 |
| commit | 5ea6c14c0e14bacee766ce1280ab2c71564e05ec (patch) | |
| tree | 34620051e8eaf65db4ff9cd40ffd982a03e1ccc8 /src/ui/ui_layer.cpp | |
| parent | 8742482311b86bb705d93336805ab26881e96070 (diff) | |
[feat]: implement ui layer arch
Diffstat (limited to 'src/ui/ui_layer.cpp')
| -rw-r--r-- | src/ui/ui_layer.cpp | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/src/ui/ui_layer.cpp b/src/ui/ui_layer.cpp new file mode 100644 index 0000000..6748be2 --- /dev/null +++ b/src/ui/ui_layer.cpp @@ -0,0 +1,275 @@ +#include "ui_layer.h" + +#include "scene/scene.h" +#include "core/settings_manager.h" +#include "core/hdri_manager.h" +#include "rendering/render_api.h" + +#include <imgui.h> +#include <glm/glm.hpp> +#include <string> + +namespace Donut +{ + // One-time ImGui theme: rounded, roomy, dark with a warm accretion-disk accent. + static auto apply_donut_style() -> void + { + ImGuiStyle& s = ImGui::GetStyle(); + s.WindowRounding = 7.0f; s.ChildRounding = 5.0f; s.FrameRounding = 4.0f; + s.GrabRounding = 4.0f; s.PopupRounding = 4.0f; s.ScrollbarRounding = 5.0f; s.TabRounding = 4.0f; + s.WindowPadding = ImVec2(12, 12); s.FramePadding = ImVec2(9, 5); + s.ItemSpacing = ImVec2(9, 8); s.ItemInnerSpacing = ImVec2(7, 5); + s.WindowBorderSize = 0.0f; s.FrameBorderSize = 0.0f; s.WindowTitleAlign = ImVec2(0.02f, 0.5f); + + const ImVec4 amber = ImVec4(0.98f, 0.62f, 0.20f, 1.00f); + const ImVec4 amberHi = ImVec4(1.00f, 0.73f, 0.36f, 1.00f); + ImVec4* c = s.Colors; + c[ImGuiCol_WindowBg] = ImVec4(0.07f, 0.08f, 0.10f, 0.97f); + c[ImGuiCol_ChildBg] = ImVec4(0.10f, 0.11f, 0.13f, 0.55f); + c[ImGuiCol_PopupBg] = ImVec4(0.09f, 0.10f, 0.12f, 0.98f); + c[ImGuiCol_TitleBg] = ImVec4(0.09f, 0.10f, 0.12f, 1.00f); + c[ImGuiCol_TitleBgActive] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f); + c[ImGuiCol_Text] = ImVec4(0.90f, 0.91f, 0.93f, 1.00f); + c[ImGuiCol_TextDisabled] = ImVec4(0.48f, 0.50f, 0.54f, 1.00f); + c[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.17f, 0.20f, 1.00f); + c[ImGuiCol_FrameBgHovered] = ImVec4(0.22f, 0.24f, 0.28f, 1.00f); + c[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.28f, 0.33f, 1.00f); + c[ImGuiCol_Header] = ImVec4(0.17f, 0.19f, 0.23f, 1.00f); + c[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.27f, 0.32f, 1.00f); + c[ImGuiCol_HeaderActive] = ImVec4(0.28f, 0.31f, 0.37f, 1.00f); + c[ImGuiCol_Button] = ImVec4(0.20f, 0.22f, 0.26f, 1.00f); + c[ImGuiCol_ButtonHovered] = ImVec4(0.27f, 0.30f, 0.35f, 1.00f); + c[ImGuiCol_ButtonActive] = amber; + c[ImGuiCol_SliderGrab] = amber; + c[ImGuiCol_SliderGrabActive]= amberHi; + c[ImGuiCol_CheckMark] = amberHi; + c[ImGuiCol_Tab] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f); + c[ImGuiCol_TabHovered] = ImVec4(0.28f, 0.31f, 0.37f, 1.00f); + c[ImGuiCol_TabActive] = ImVec4(0.22f, 0.24f, 0.28f, 1.00f); + c[ImGuiCol_Separator] = ImVec4(0.20f, 0.22f, 0.26f, 1.00f); + c[ImGuiCol_ScrollbarGrab] = ImVec4(0.24f, 0.26f, 0.30f, 1.00f); + } + + namespace + { + // Setup: renderer backend + environment + class SetupWorkspace : public Workspace + { + public: + auto name() const -> const char* override { return "Setup"; } + auto view() const -> View override { return View::None; } + auto on_ui(const UIContext& ctx) -> void override + { + if (ImGui::CollapsingHeader("Renderer", ImGuiTreeNodeFlags_DefaultOpen)) + { + auto& s = SettingsManager::get_settings(); + const char* apis[] = { "OpenGL", "Vulkan" }; + int cur = (s.graphics.render_api == "Vulkan") ? 1 : 0; + if (ImGui::Combo("Graphics API", &cur, apis, 2)) + { + s.graphics.render_api = apis[cur]; + SettingsManager::save_settings(); + } + const char* running = (RendererAPI::get_api() == RendererAPI::API::Vulkan) ? "Vulkan" : "OpenGL"; + if (s.graphics.render_api != running) + ImGui::TextColored(ImVec4(0.98f, 0.62f, 0.20f, 1.0f), "Restart to apply (%s running)", running); + else + ImGui::TextDisabled("Active backend: %s", running); + } + + if (ImGui::CollapsingHeader("Environment", ImGuiTreeNodeFlags_DefaultOpen)) + { + auto& hdri = HDRIManager::get(); + std::string preview = hdri.get_hdri_name(ctx.scene.hdri_path); + if (ImGui::BeginCombo("Starfield", preview.c_str())) + { + for (const auto& path : hdri.get_available_hdri()) + { + bool selected = (path == ctx.scene.hdri_path); + if (ImGui::Selectable(hdri.get_hdri_name(path).c_str(), selected)) + ctx.scene.hdri_path = path; // RenderPath rebuilds the cubemap next frame + if (selected) ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + ImGui::TextDisabled("Switching rebuilds the cubemap (brief pause)."); + } + } + }; + + // Scene: place and edit objects + class SceneWorkspace : public Workspace + { + public: + auto name() const -> const char* override { return "Scene"; } + auto view() const -> View override { return View::Scene; } + auto on_ui(const UIContext& ctx) -> void override + { + Scene& sc = ctx.scene; + ImGui::TextDisabled("Drag to orbit, scroll to zoom. HDRI skybox behind."); + auto& objs = sc.objects; + if (sc.selected_object >= (int)objs.size()) sc.selected_object = (int)objs.size() - 1; + + ImGui::Text("Spheres (%d)", (int)objs.size()); + if (ImGui::Button("Add") && objs.size() < 64) + { + SceneObject o; + o.position = glm::vec3(((int)objs.size() % 5) * 5.0f - 10.0f, 2.0f, ((int)objs.size() / 5) * 5.0f); + o.radius = 1.5f; + o.color = glm::vec3(0.35f + 0.12f * (objs.size() % 5), 0.55f, 0.9f - 0.12f * (objs.size() % 4)); + objs.push_back(o); + sc.selected_object = (int)objs.size() - 1; + } + ImGui::SameLine(); + if (ImGui::Button("Delete") && !objs.empty()) + { + objs.erase(objs.begin() + sc.selected_object); + if (sc.selected_object >= (int)objs.size()) sc.selected_object = (int)objs.size() - 1; + } + + ImGui::BeginChild("obj_list", ImVec2(0, 120), true); + for (int i = 0; i < (int)objs.size(); ++i) + { + std::string label = "Sphere " + std::to_string(i); + if (ImGui::Selectable(label.c_str(), sc.selected_object == i)) sc.selected_object = i; + } + ImGui::EndChild(); + + if (sc.selected_object >= 0 && sc.selected_object < (int)objs.size()) + { + SceneObject& o = objs[sc.selected_object]; + ImGui::DragFloat3("Position", &o.position.x, 0.1f); + ImGui::DragFloat("Radius", &o.radius, 0.05f, 0.1f, 20.0f); + ImGui::ColorEdit3("Color", &o.color.x); + } + } + }; + + // Simulation: camera + accretion disk + quality + class SimulationWorkspace : public Workspace + { + public: + auto name() const -> const char* override { return "Simulation"; } + auto view() const -> View override { return View::BlackHole; } + auto on_ui(const UIContext& ctx) -> void override + { + Scene& sc = ctx.scene; + BlackHoleParams& bh = sc.black_hole; + + if (ImGui::CollapsingHeader("Camera", ImGuiTreeNodeFlags_DefaultOpen)) + { + bool ff = sc.is_free_fly(); + if (ImGui::RadioButton("Orbital", !ff)) sc.set_free_fly(false); + ImGui::SameLine(); + if (ImGui::RadioButton("Free-fly", ff)) sc.set_free_fly(true); + ImGui::SameLine(); + if (ImGui::Button("Reset view")) sc.reset_sim_camera(); + ImGui::SliderFloat("FOV", &bh.fov_degrees, 20.0f, 90.0f, "%.0f\xc2\xb0"); + ImGui::TextDisabled(ff ? "WASD move | Q/E down-up | Shift boost | drag look" + : "Drag to orbit | scroll to zoom"); + } + + if (ImGui::CollapsingHeader("Accretion disk", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::SliderFloat("Temperature", &bh.temperature, 2000.0f, 15000.0f, "%.0f K"); + ImGui::SliderFloat("Brightness", &bh.brightness, 0.0f, 3.0f, "%.2f"); + ImGui::SliderFloat("Inner radius", &bh.disk_inner_rs, 3.0f, 12.0f, "%.1f r_s"); + if (bh.disk_outer_rs < bh.disk_inner_rs + 0.5f) bh.disk_outer_rs = bh.disk_inner_rs + 0.5f; + ImGui::SliderFloat("Outer radius", &bh.disk_outer_rs, bh.disk_inner_rs + 0.5f, 25.0f, "%.1f r_s"); + ImGui::SliderFloat("Turbulence", &bh.turbulence, 0.0f, 2.0f, "%.2f"); + ImGui::TextDisabled("Inner edge is the ISCO (3 r_s). Novikov-Thorne profile."); + } + + if (ImGui::CollapsingHeader("Quality")) + { + ImGui::SliderInt("Integration steps", &bh.quality_steps, 2000, 15000); + ImGui::TextDisabled("Deeper lensing at higher cost. Settled frame is 4x supersampled."); + } + } + }; + + // Export: pick what to render out (not wired up yet) + class ExportWorkspace : public Workspace + { + public: + auto name() const -> const char* override { return "Export"; } + auto view() const -> View override { return View::None; } + auto on_ui(const UIContext&) -> void override + { + ImGui::TextDisabled("Render observables to disk for analysis."); + ImGui::Spacing(); + if (ImGui::CollapsingHeader("Channels", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::Checkbox("Colour (tonemapped)", &m_color); + ImGui::Checkbox("Redshift (g)", &m_redshift); + ImGui::Checkbox("Emission temperature", &m_temperature); + ImGui::Checkbox("Impact parameter", &m_impact); + } + if (ImGui::CollapsingHeader("Output", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::Combo("Resolution", &m_resolution, "960 x 540\0" "1920 x 1080\0" "3840 x 2160\0"); + ImGui::Combo("Format", &m_format, "PNG\0" "EXR (HDR)\0" "CSV (data)\0"); + } + ImGui::Spacing(); + ImGui::BeginDisabled(); + ImGui::Button("Export frame", ImVec2(-1.0f, 0.0f)); + ImGui::EndDisabled(); + ImGui::TextDisabled("Not wired up yet: needs the RHI readback path + G-buffer shader outputs."); + } + private: + bool m_color = true, m_redshift = false, m_temperature = false, m_impact = false; + int m_resolution = 1, m_format = 0; + }; + } + + UILayer::UILayer() + { + m_workspaces.push_back(create_scope<SetupWorkspace>()); + m_workspaces.push_back(create_scope<SceneWorkspace>()); + m_workspaces.push_back(create_scope<SimulationWorkspace>()); + m_workspaces.push_back(create_scope<ExportWorkspace>()); + + // Open on Simulation so the black hole greets the user on launch. + for (int i = 0; i < (int)m_workspaces.size(); ++i) + if (std::string(m_workspaces[i]->name()) == "Simulation") { m_landing = i; m_active = i; } + } + + auto UILayer::draw(const UIContext& ctx) -> View + { + static bool styled = false; + if (!styled) { apply_donut_style(); styled = true; } + + // Full-viewport dock space with a pass-through centre, so the panel docks to + // any edge while the render shows through the middle. + ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode); + + ImGui::SetNextWindowSize(ImVec2(360, 620), ImGuiCond_FirstUseEver); + ImGui::Begin("Donut"); + + ImGuiIO& io = ImGui::GetIO(); + ImGui::TextDisabled("%s", ctx.device_name.empty() ? "GPU" : ctx.device_name.c_str()); + ImGui::Text("%.0f FPS", io.Framerate); + ImGui::SameLine(); ImGui::TextDisabled("%.1f ms/frame", io.Framerate > 0 ? 1000.0f / io.Framerate : 0.0f); + ImGui::Spacing(); + + if (ImGui::BeginTabBar("workspaces")) + { + for (int i = 0; i < (int)m_workspaces.size(); ++i) + { + ImGuiTabItemFlags flags = (!m_landed && i == m_landing) ? ImGuiTabItemFlags_SetSelected : 0; + if (ImGui::BeginTabItem(m_workspaces[i]->name(), nullptr, flags)) + { + m_active = i; + ImGui::Spacing(); + m_workspaces[i]->on_ui(ctx); + ImGui::EndTabItem(); + } + } + ImGui::EndTabBar(); + m_landed = true; + } + ImGui::End(); + + return m_workspaces[m_active]->view(); + } +} |
