diff options
| author | hachem <im@hachem.wtf> | 2025-08-22 04:48:42 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-22 04:48:42 +0200 |
| commit | b9c20fccac64e7aadd28ea6c621c4ffda2561c54 (patch) | |
| tree | c0efeabd28e53d136f253fa5a7bab19c0fb765f6 /src | |
| parent | f469a1d1e8413e07f3e3033e719161ffd17fe463 (diff) | |
[add]: add bloom and blur
Diffstat (limited to 'src')
| -rw-r--r-- | src/Engine/Engine.cpp | 19 | ||||
| -rw-r--r-- | src/Engine/Engine.h | 12 | ||||
| -rw-r--r-- | src/States/SimulationState.cpp | 16 |
3 files changed, 45 insertions, 2 deletions
diff --git a/src/Engine/Engine.cpp b/src/Engine/Engine.cpp index 37cafd8..20a295f 100644 --- a/src/Engine/Engine.cpp +++ b/src/Engine/Engine.cpp @@ -34,6 +34,7 @@ namespace Donut m_ShaderProgram = Ref<Shader>(Shader::Create("Assets/Shaders/ComputeTextureQuad.glsl")); m_ComputeProgram = CreateComputeProgram("Assets/Shaders/Geodesic.glsl"); + m_BlurShader = Ref<Shader>(Shader::Create("Assets/Shaders/Blur.glsl")); m_CameraUBO = UniformBuffer::Create(128, 1); m_DiskUBO = UniformBuffer::Create(sizeof(float) * 5, 2); // Added density parameter @@ -96,6 +97,24 @@ namespace Donut RenderCommand::EnableDepthTest(); } + void Engine::DrawBlurPass() + { + RenderCommand::SetViewport(0, 0, m_Width, m_Height); + + m_BlurShader->Bind(); + m_QuadVAO->Bind(); + + m_Texture->Bind(0); + m_BlurShader->SetInt("u_ScreenTexture", 0); + m_BlurShader->SetFloat2("u_Resolution", glm::vec2(m_Width, m_Height)); + m_BlurShader->SetFloat("u_BlurStrength", m_BlurStrength); + m_BlurShader->SetFloat("u_GlowIntensity", m_GlowIntensity); + + RenderCommand::DisableDepthTest(); + RenderCommand::DrawArrays(6); + RenderCommand::EnableDepthTest(); + } + void Engine::DispatchCompute(const Camera& cam) { int cw = GetComputeWidth(); diff --git a/src/Engine/Engine.h b/src/Engine/Engine.h index a0b25b5..83f0b19 100644 --- a/src/Engine/Engine.h +++ b/src/Engine/Engine.h @@ -66,6 +66,7 @@ namespace Donut ~Engine() = default; void DrawFullScreenQuad(); + void DrawBlurPass(); void DispatchCompute(const Camera& cam); void UploadCameraUBO(const Camera& cam); void UploadObjectsUBO(const std::vector<ObjectData>& objs); @@ -109,6 +110,12 @@ namespace Donut float GetRotationSpeed() const { return m_RotationSpeed; } void SetRotationSpeed(float speed) { m_RotationSpeed = speed; } + float GetBlurStrength() const { return m_BlurStrength; } + void SetBlurStrength(float strength) { m_BlurStrength = strength; } + + float GetGlowIntensity() const { return m_GlowIntensity; } + void SetGlowIntensity(float intensity) { m_GlowIntensity = intensity; } + void LoadObjectsFromScene(const std::vector<Donut::Object>& objects); void ExportHighResFrame(const std::string& filename, int width = 4096, int height = 3072); void PrintObjectInfo() const; @@ -120,6 +127,7 @@ namespace Donut Ref<Texture2D> m_Texture; Ref<Shader> m_ShaderProgram; Ref<Shader> m_ComputeProgram; + Ref<Shader> m_BlurShader; Ref<UniformBuffer> m_CameraUBO; Ref<UniformBuffer> m_DiskUBO; Ref<UniformBuffer> m_ObjectsUBO; @@ -145,7 +153,9 @@ namespace Donut float m_EarlyExitDistance = 5e11f; float m_DiskThickness = 0.1; - float m_DiskDensity = 1.2f; + float m_DiskDensity = 0.1f; float m_RotationSpeed = 1.0f; + float m_BlurStrength = 2.0f; + float m_GlowIntensity = 0.1f; }; }; diff --git a/src/States/SimulationState.cpp b/src/States/SimulationState.cpp index 28504e6..2a79b3c 100644 --- a/src/States/SimulationState.cpp +++ b/src/States/SimulationState.cpp @@ -60,7 +60,7 @@ namespace Donut RenderCommand::SetViewport(0, 0, static_cast<uint32_t>(engine.GetWidth()), static_cast<uint32_t>(engine.GetHeight())); engine.DispatchCompute(engine.GetCamera()); - engine.DrawFullScreenQuad(); + engine.DrawBlurPass(); } void SimulationState::OnEvent(Event& event) @@ -244,6 +244,20 @@ namespace Donut } ImGui::TextDisabled("Rotation speed multiplier (0 = no rotation)"); + float blurStrength = engine.GetBlurStrength(); + if (ImGui::SliderFloat("Blur Strength", &blurStrength, 0.5f, 5.0f, "%.2f")) + { + engine.SetBlurStrength(blurStrength); + } + ImGui::TextDisabled("Blur radius for glow effect"); + + float glowIntensity = engine.GetGlowIntensity(); + if (ImGui::SliderFloat("Glow Intensity", &glowIntensity, 0.1f, 3.0f, "%.2f")) + { + engine.SetGlowIntensity(glowIntensity); + } + ImGui::TextDisabled("Intensity of the glow effect"); + ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Camera"); |
