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-# Donut Engine
-
-A modern C++ game engine with OpenGL rendering and ImGUI integration.
-
-## Features
-
-- **OpenGL Rendering**: Modern OpenGL 4.6 with GLAD loader
-- **GLFW Window Management**: Cross-platform window and input handling
-- **ImGUI Integration**: Immediate mode GUI for debugging and configuration
-- **State Management**: Flexible state system for different application modes
-- **Event System**: Comprehensive event handling for input and window events
-
-## States
-
-The engine uses a state-based architecture with the following states:
-
-### Menu State
-- Main menu interface
-- Navigation to other states
-- Application exit functionality
-
-### Config State
-- Simulation configuration
-- Parameter adjustment (simulation speed, particle count, gravity)
-- Settings reset functionality
-
-### Simulation State
-- Real-time simulation controls
-- Performance monitoring (FPS, frame time)
-- Debug information display
-- Time scale adjustment
-
-## Controls
-
-- **Key 1**: Switch to Config State
-- **Key 2**: Switch to Simulation State
-- **Key 3**: Switch to Main Menu
-- **Mouse**: Navigate ImGUI interfaces
-- **ImGUI Buttons**: State switching and configuration
-
-## Building
-
-The project uses Premake5 for build configuration:
-
-```bash
-# Generate Visual Studio 2022 project
-premake5 vs2022
-
-# Generate other build systems as needed
-premake5 gmake2
-premake5 xcode4
-```
-
-## Dependencies
-
-- **GLFW**: Window management and input handling
-- **GLAD**: OpenGL function loading
-- **ImGUI**: Immediate mode GUI
-- **GLM**: Mathematics library
-- **Premake5**: Build system generation
-
-## Architecture
-
-The engine follows a modular architecture:
-
-- **Core**: Application, Window, Event, State management
-- **Platform**: Renderer API abstraction (OpenGL, Vulkan)
-- **Rendering**: High-level rendering interface
-- **States**: Application state implementations
-
-## ImGUI Integration
-
-ImGUI is fully integrated into the engine with:
-
-- Automatic initialization after OpenGL context setup
-- Per-state UI rendering through `OnImUIRender()` virtual function
-- Proper frame management and cleanup
-- Support for docking and viewports \ No newline at end of file
+# 𝔇𝔬𝔫𝔲𝔱
+A realtime blackhole simulator and renderer written in C.