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-rw-r--r--Assets/Shaders/Skybox.slang23
1 files changed, 0 insertions, 23 deletions
diff --git a/Assets/Shaders/Skybox.slang b/Assets/Shaders/Skybox.slang
deleted file mode 100644
index 6ba81bc..0000000
--- a/Assets/Shaders/Skybox.slang
+++ /dev/null
@@ -1,23 +0,0 @@
-uniform float4x4 u_Projection;
-uniform float4x4 u_View;
-
-struct VSInput { float3 position : POSITION; };
-struct VSOutput { float4 position : SV_Position; float3 texCoords : TEXCOORD0; };
-
-[shader("vertex")]
-VSOutput vertexMain(VSInput input)
-{
- VSOutput output;
- output.texCoords = input.position;
- float4 pos = mul(u_Projection, mul(u_View, float4(input.position, 1.0)));
- output.position = pos.xyww; // force depth = 1 so the skybox stays behind everything
- return output;
-}
-
-SamplerCube u_Skybox;
-
-[shader("fragment")]
-float4 fragmentMain(VSOutput input) : SV_Target
-{
- return u_Skybox.Sample(input.texCoords);
-}