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-rw-r--r--Assets/Shaders/TexturedQuad.slang28
1 files changed, 0 insertions, 28 deletions
diff --git a/Assets/Shaders/TexturedQuad.slang b/Assets/Shaders/TexturedQuad.slang
deleted file mode 100644
index 52d46ed..0000000
--- a/Assets/Shaders/TexturedQuad.slang
+++ /dev/null
@@ -1,28 +0,0 @@
-struct VSInput
-{
- float2 position : POSITION;
- float2 texCoord : TEXCOORD0;
-};
-
-struct VSOutput
-{
- float4 position : SV_Position;
- float2 texCoord : TEXCOORD0;
-};
-
-[shader("vertex")]
-VSOutput vertexMain(VSInput input)
-{
- VSOutput output;
- output.position = float4(input.position, 0.0, 1.0);
- output.texCoord = input.texCoord;
- return output;
-}
-
-Sampler2D u_ScreenTexture;
-
-[shader("fragment")]
-float4 fragmentMain(VSOutput input) : SV_Target
-{
- return u_ScreenTexture.Sample(input.texCoord);
-}