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-rw-r--r--assets/shaders/VkPipelineTest.slang25
1 files changed, 25 insertions, 0 deletions
diff --git a/assets/shaders/VkPipelineTest.slang b/assets/shaders/VkPipelineTest.slang
new file mode 100644
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+++ b/assets/shaders/VkPipelineTest.slang
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+// Minimal shader used only to verify the Vulkan graphics-pipeline path (SPIR-V
+// module -> pipeline -> draw -> read-back). Draws a full-screen gradient
+// triangle from the vertex id, so it needs no vertex buffer, UBO, or sampler.
+
+struct VSOutput
+{
+ float4 position : SV_Position;
+ float3 color : COLOR0;
+};
+
+[shader("vertex")]
+VSOutput vertexMain(uint vid : SV_VertexID)
+{
+ float2 p = float2(float((vid << 1) & 2), float(vid & 2));
+ VSOutput output;
+ output.position = float4(p * 2.0 - 1.0, 0.0, 1.0);
+ output.color = float3(p, 0.5);
+ return output;
+}
+
+[shader("fragment")]
+float4 fragmentMain(VSOutput input) : SV_Target
+{
+ return float4(input.color, 1.0);
+}