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-rw-r--r--assets/shaders/equirect_to_cubemap.slang4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/equirect_to_cubemap.slang b/assets/shaders/equirect_to_cubemap.slang
index 510e6b0..5b4caff 100644
--- a/assets/shaders/equirect_to_cubemap.slang
+++ b/assets/shaders/equirect_to_cubemap.slang
@@ -1,7 +1,7 @@
-// Equirectangular HDRI -> cubemap face projection. NOTE: the OpenGL path uses the
+// equirectangular HDRI -> cubemap face projection. NOTE: the OpenGL path uses the
// hand-written assets/shaders/EquirectToCubemap.glsl instead; this Slang version
// feeds the Vulkan cubemap bake (vulkan_cubemap.cpp), which binds the view /
-// projection as a $Globals UBO. Kept as loose `uniform` globals (not a
+// projection as a $Globals UBO. kept as loose `uniform` globals (not a
// ConstantBuffer) so both paths bind them the same way.
uniform float4x4 u_projection;