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| author | hachem <im@hachem.wtf> | 2026-08-24 18:28:39 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-24 18:28:39 +0200 |
| commit | a34c49f103c8950a57687ea3d866c244d95b4414 (patch) | |
| tree | ff268f4a7f52769a252443d6f2822c9814e3bb1c /assets/shaders/equirect_to_cubemap.slang | |
| parent | 06398a7a176e123506de6e8851866a8bec0b3427 (diff) | |
[docs]: added a few comments cause i wont be able to read this in a week's time
Diffstat (limited to 'assets/shaders/equirect_to_cubemap.slang')
| -rw-r--r-- | assets/shaders/equirect_to_cubemap.slang | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/equirect_to_cubemap.slang b/assets/shaders/equirect_to_cubemap.slang index 510e6b0..5b4caff 100644 --- a/assets/shaders/equirect_to_cubemap.slang +++ b/assets/shaders/equirect_to_cubemap.slang @@ -1,7 +1,7 @@ -// Equirectangular HDRI -> cubemap face projection. NOTE: the OpenGL path uses the +// equirectangular HDRI -> cubemap face projection. NOTE: the OpenGL path uses the // hand-written assets/shaders/EquirectToCubemap.glsl instead; this Slang version // feeds the Vulkan cubemap bake (vulkan_cubemap.cpp), which binds the view / -// projection as a $Globals UBO. Kept as loose `uniform` globals (not a +// projection as a $Globals UBO. kept as loose `uniform` globals (not a // ConstantBuffer) so both paths bind them the same way. uniform float4x4 u_projection; |
