diff options
Diffstat (limited to 'assets/shaders/generated/grid.glsl')
| -rw-r--r-- | assets/shaders/generated/grid.glsl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/assets/shaders/generated/grid.glsl b/assets/shaders/generated/grid.glsl new file mode 100644 index 0000000..b69779e --- /dev/null +++ b/assets/shaders/generated/grid.glsl @@ -0,0 +1,45 @@ +#type vertex +#version 410 + +layout(std140) uniform Grid +{ + layout(row_major) mat4 u_view_projection; + layout(row_major) mat4 u_transform; + float u_grid_size; + vec3 u_grid_color; + float u_grid_alpha; + vec3 u_camera_pos; +} gu; + +layout(location = 0) in vec3 input_position; + +mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; } + +void main() +{ + gl_Position = (vec4(input_position * (gu.u_grid_size * 0.0199999995529651641845703125), 1.0) * spvWorkaroundRowMajor(gu.u_transform)) * spvWorkaroundRowMajor(gu.u_view_projection); +} + + +#type fragment +#version 410 + +layout(std140) uniform Grid +{ + layout(row_major) mat4 u_view_projection; + layout(row_major) mat4 u_transform; + float u_grid_size; + vec3 u_grid_color; + float u_grid_alpha; + vec3 u_camera_pos; +} gu; + +layout(location = 0) out vec4 entryPointParam_fragmentMain; + +void main() +{ + float _17 = length(gu.u_camera_pos); + entryPointParam_fragmentMain = vec4(gu.u_grid_color, (gu.u_grid_alpha * (1.0 - clamp(_17 * 0.00999999977648258209228515625, 0.0, 0.800000011920928955078125))) * (1.0 - clamp(_17 * 0.0199999995529651641845703125, 0.0, 0.89999997615814208984375))); +} + + |
