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-rw-r--r--assets/shaders/generated/vk_pipeline_test.glsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/assets/shaders/generated/vk_pipeline_test.glsl b/assets/shaders/generated/vk_pipeline_test.glsl
new file mode 100644
index 0000000..91a8dee
--- /dev/null
+++ b/assets/shaders/generated/vk_pipeline_test.glsl
@@ -0,0 +1,33 @@
+#type vertex
+#version 410
+#ifdef GL_ARB_shader_draw_parameters
+#extension GL_ARB_shader_draw_parameters : enable
+#endif
+
+#ifdef GL_ARB_shader_draw_parameters
+#define SPIRV_Cross_BaseVertex gl_BaseVertexARB
+#else
+uniform int SPIRV_Cross_BaseVertex;
+#endif
+layout(location = 0) out vec3 _v0;
+
+void main()
+{
+ vec2 p = vec2(float((uint(gl_VertexID - SPIRV_Cross_BaseVertex) << uint(1)) & 2u), float(uint(gl_VertexID - SPIRV_Cross_BaseVertex) & 2u));
+ gl_Position = vec4((p * 2.0) - vec2(1.0), 0.0, 1.0);
+ _v0 = vec3(p, 0.5);
+}
+
+
+#type fragment
+#version 410
+
+layout(location = 0) in vec3 _v0;
+layout(location = 0) out vec4 entryPointParam_fragmentMain;
+
+void main()
+{
+ entryPointParam_fragmentMain = vec4(_v0, 1.0);
+}
+
+