diff options
Diffstat (limited to 'assets/shaders/skybox.slang')
| -rw-r--r-- | assets/shaders/skybox.slang | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/assets/shaders/skybox.slang b/assets/shaders/skybox.slang new file mode 100644 index 0000000..6447bea --- /dev/null +++ b/assets/shaders/skybox.slang @@ -0,0 +1,29 @@ +// Fullscreen skybox cube. View/projection in a ConstantBuffer (UBO, binding 0) +// so both backends drive it through the RHI; the cubemap is a sampler at binding 1. +struct SkyboxU +{ + float4x4 u_Projection; + float4x4 u_View; +}; +ConstantBuffer<SkyboxU> sb; + +struct VSInput { float3 position : POSITION; }; +struct VSOutput { float4 position : SV_Position; float3 texCoords : TEXCOORD0; }; + +[shader("vertex")] +VSOutput vertexMain(VSInput input) +{ + VSOutput output; + output.texCoords = input.position; + float4 pos = mul(sb.u_Projection, mul(sb.u_View, float4(input.position, 1.0))); + output.position = pos.xyww; // force depth = 1 so the skybox stays behind everything + return output; +} + +SamplerCube u_Skybox; + +[shader("fragment")] +float4 fragmentMain(VSOutput input) : SV_Target +{ + return u_Skybox.Sample(input.texCoords); +} |
