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@@ -16,7 +16,7 @@ go into how it actually works.
layering (application / scene / renderpath / uilayer), the portable rhi that lets
the same rendering run on opengl and vulkan, the frame loop, the unified
scene-and-simulation world, the rendering pipeline (progressive resolution,
- supersampling, environment lighting, tone-mapping), the docking ui, the export
+ supersampling, environment lighting, tone-mapping), the workspace tabs and docking ui, the export
pipeline, and the build system.
for each pixel, donut casts a ray from the camera and follows it backward through