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diff --git a/docs/architecture.md b/docs/architecture.md
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--- a/docs/architecture.md
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@@ -169,7 +169,7 @@ The editor and the simulation are the same world, not two separate scenes. The
constant `SCENE_UNITS_PER_RS = 3.0` connects them: three editor grid units equal
one Schwarzschild radius. `SceneRenderer` draws the black-hole marker's horizon at
that radius, and `BlackHoleRenderer` takes every placed `SceneObject`, multiplies
-its position and radius by $\text{SagA\_rs}/3$ to reach physical metres, and uploads
+its position and radius by $r_s/3$ (the code's `SagA_rs / 3`) to reach physical metres, and uploads
them into the shader's `Objects` uniform (up to 16 spheres).
So a sphere placed on the Scene tab shows up in the same spot on the Simulation