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-rw-r--r--src/Core/Application.h42
1 files changed, 19 insertions, 23 deletions
diff --git a/src/Core/Application.h b/src/Core/Application.h
index 922af67..e384e71 100644
--- a/src/Core/Application.h
+++ b/src/Core/Application.h
@@ -6,14 +6,11 @@
#include <memory>
#include <functional>
-namespace Donut
-{
- class VertexArray;
- class VertexBuffer;
- class IndexBuffer;
- class Shader;
- class Texture2D;
-};
+#include "Rendering/VertexArray.h"
+#include "Rendering/VertexBuffer.h"
+#include "Rendering/IndexBuffer.h"
+#include "Rendering/Shader.h"
+#include "Rendering/Texture.h"
namespace Donut
{
@@ -41,30 +38,29 @@ namespace Donut
bool m_Running;
bool m_Minimized;
- std::shared_ptr<VertexArray> m_VertexArray;
+ std::shared_ptr<VertexArray> m_VertexArray;
std::shared_ptr<VertexBuffer> m_VertexBuffer;
- std::shared_ptr<IndexBuffer> m_IndexBuffer;
- std::shared_ptr<Shader> m_Shader;
- std::shared_ptr<Texture2D> m_Texture;
+ std::shared_ptr<IndexBuffer> m_IndexBuffer;
+ std::shared_ptr<Shader> m_Shader;
+ std::shared_ptr<Texture2D> m_Texture;
- // Compute shader related members
- std::shared_ptr<Shader> m_ComputeShader;
+ std::shared_ptr<Shader> m_ComputeShader;
std::shared_ptr<Texture2D> m_ProcessedTexture;
float m_ComputeBrightness;
float m_ComputeContrast;
float m_ComputeSaturation;
- bool m_UseComputeShader;
+ bool m_UseComputeShader;
std::unique_ptr<Camera> m_Camera;
- bool m_Keys[1024] = { false };
- bool m_FirstMouse = true;
- float m_LastX = 0.0f;
- float m_LastY = 0.0f;
- float m_DeltaTime = 0.0f;
- float m_LastFrame = 0.0f;
- bool m_MouseDragging = false;
- float m_TextureTime = 0.0f;
+ bool m_Keys[1024] = { false };
+ bool m_FirstMouse = true;
+ float m_LastX = 0.0f;
+ float m_LastY = 0.0f;
+ float m_DeltaTime = 0.0f;
+ float m_LastFrame = 0.0f;
+ bool m_MouseDragging = false;
+ float m_TextureTime = 0.0f;
static Application* s_Instance;
};