diff options
Diffstat (limited to 'src/Engine/Scene.cpp')
| -rw-r--r-- | src/Engine/Scene.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Engine/Scene.cpp b/src/Engine/Scene.cpp new file mode 100644 index 0000000..f92dc68 --- /dev/null +++ b/src/Engine/Scene.cpp @@ -0,0 +1,57 @@ +#include "Scene.h" + +namespace Donut +{ + Scene::Scene() + : m_LightPos(5.0f, 5.0f, 5.0f) { } + + glm::vec3 Scene::Trace(Ray &ray) + { + float closest = std::numeric_limits<float>::infinity(); + const Object* hitObj = nullptr; + + for(auto& obj : objs) + { + float t; + + if(obj.Intersect(ray, t)) + if(t < closest) + { + closest = t; + hitObj = &obj; + } + } + + if(hitObj) + { + glm::vec3 hitPoint = ray.m_Origin + ray.m_Direction * closest; + glm::vec3 normal = hitObj->GetNormal(hitPoint); + glm::vec3 lightDir = glm::normalize(m_LightPos - hitPoint); + + float diff = std::max(glm::dot(normal, lightDir), 0.0f); + + Ray shadowRay(hitPoint + normal * 0.001f, lightDir); + bool inShadow = false; + + for(auto& obj : objs) + { + float t; + + if(obj.Intersect(shadowRay, t)) + { + inShadow = true; + break; + } + } + + glm::vec3 color = hitObj->m_Material.m_Color; + float ambient = 0.1f; + + if (inShadow) + return color * ambient; + return color * (ambient + diff * 0.9f); + } + + return glm::vec3(0.0f, 0.0f, 0.1f); + } +} |
