diff options
Diffstat (limited to 'src/Engine/Scene.h')
| -rw-r--r-- | src/Engine/Scene.h | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/Engine/Scene.h b/src/Engine/Scene.h deleted file mode 100644 index 4b41203..0000000 --- a/src/Engine/Scene.h +++ /dev/null @@ -1,70 +0,0 @@ -#pragma once - -#include <vector> -#include <limits> - -#include "object.h" - -namespace Donut -{ - class Scene - { - public: - Scene() - : m_light_pos(5.0f, 5.0f, 5.0f) { } - - auto trace(Ray& ray) -> glm::vec3 - { - float closest = std::numeric_limits<float>::infinity(); - const Object* hit_obj = nullptr; - - for (auto& obj : objs) - { - float t; - - if (obj.intersect(ray, t)) - if (t < closest) - { - closest = t; - hit_obj = &obj; - } - } - - if (hit_obj) - { - glm::vec3 hit_point = ray.m_origin + ray.m_direction * closest; - glm::vec3 normal = hit_obj->get_normal(hit_point); - glm::vec3 light_dir = glm::normalize(m_light_pos - hit_point); - - float diff = std::max(glm::dot(normal, light_dir), 0.0f); - - Ray shadow_ray(hit_point + normal * 0.001f, light_dir); - bool in_shadow = false; - - for (auto& obj : objs) - { - float t; - - if (obj.intersect(shadow_ray, t)) - { - in_shadow = true; - break; - } - } - - glm::vec3 color = hit_obj->m_material.m_color; - float ambient = 0.1f; - - if (in_shadow) - return color * ambient; - return color * (ambient + diff * 0.9f); - } - - return glm::vec3(0.0f, 0.0f, 0.1f); - } - - public: - std::vector<Object> objs; - glm::vec3 m_light_pos; - }; -}; |
