diff options
Diffstat (limited to 'src/Platform/OpenGL/OpenGLTexture.cpp')
| -rw-r--r-- | src/Platform/OpenGL/OpenGLTexture.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/Platform/OpenGL/OpenGLTexture.cpp b/src/Platform/OpenGL/OpenGLTexture.cpp new file mode 100644 index 0000000..02252d1 --- /dev/null +++ b/src/Platform/OpenGL/OpenGLTexture.cpp @@ -0,0 +1,66 @@ +#include "OpenGLTexture.h" +#include <iostream> + +namespace Donut +{ + OpenGLTexture2D::OpenGLTexture2D(uint32_t width, uint32_t height) + : m_Width(width), m_Height(height) + { + m_InternalFormat = GL_RGBA8; + m_DataFormat = GL_RGBA; + + glCreateTextures(GL_TEXTURE_2D, 1, &m_RendererID); + glTextureStorage2D(m_RendererID, 1, m_InternalFormat, m_Width, m_Height); + + glTextureParameteri(m_RendererID, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTextureParameteri(m_RendererID, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_T, GL_REPEAT); + } + + // TODO: Texture Loading + OpenGLTexture2D::OpenGLTexture2D(const std::string& path) + : m_Path(path) + { + m_Width = 1; + m_Height = 1; + m_InternalFormat = GL_RGBA8; + m_DataFormat = GL_RGBA; + + glCreateTextures(GL_TEXTURE_2D, 1, &m_RendererID); + glTextureStorage2D(m_RendererID, 1, m_InternalFormat, m_Width, m_Height); + + glTextureParameteri(m_RendererID, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTextureParameteri(m_RendererID, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTextureParameteri(m_RendererID, GL_TEXTURE_WRAP_T, GL_REPEAT); + + uint32_t whitePixel = 0xFFFFFFFF; + glTextureSubImage2D(m_RendererID, 0, 0, 0, m_Width, m_Height, m_DataFormat, GL_UNSIGNED_BYTE, &whitePixel); + + std::cout << "Created default texture (stb_image not available for loading: " << path << ")" << std::endl; + } + + OpenGLTexture2D::~OpenGLTexture2D() + { + glDeleteTextures(1, &m_RendererID); + } + + void OpenGLTexture2D::SetData(void* data, uint32_t size) + { + uint32_t bpp = m_DataFormat == GL_RGBA ? 4 : 3; + if (size != m_Width * m_Height * bpp) + { + std::cout << "Data must be entire texture!" << std::endl; + return; + } + glTextureSubImage2D(m_RendererID, 0, 0, 0, m_Width, m_Height, m_DataFormat, GL_UNSIGNED_BYTE, data); + } + + void OpenGLTexture2D::Bind(uint32_t slot) const + { + glBindTextureUnit(slot, m_RendererID); + } +};
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