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Diffstat (limited to 'src/Platform/OpenGL/OpenGLVertexArray.cpp')
-rw-r--r--src/Platform/OpenGL/OpenGLVertexArray.cpp58
1 files changed, 0 insertions, 58 deletions
diff --git a/src/Platform/OpenGL/OpenGLVertexArray.cpp b/src/Platform/OpenGL/OpenGLVertexArray.cpp
deleted file mode 100644
index afe5fe2..0000000
--- a/src/Platform/OpenGL/OpenGLVertexArray.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#include <glad/glad.h>
-
-#include "OpenGLVertexArray.h"
-#include "Rendering/VertexBuffer.h"
-#include "Rendering/IndexBuffer.h"
-
-namespace Donut
-{
- OpenGLVertexArray::OpenGLVertexArray()
- {
- // glCreateVertexArrays is 4.5 DSA; macOS caps at 4.1. glGenVertexArrays
- // reserves the name and the VAO is created on first bind (done below).
- glGenVertexArrays(1, &m_RendererID);
- }
-
- OpenGLVertexArray::~OpenGLVertexArray()
- {
- glDeleteVertexArrays(1, &m_RendererID);
- }
-
- void OpenGLVertexArray::Bind() const
- {
- glBindVertexArray(m_RendererID);
- }
-
- void OpenGLVertexArray::Unbind() const
- {
- glBindVertexArray(0);
- }
-
- void OpenGLVertexArray::AddVertexBuffer(const Ref<VertexBuffer>& vertexBuffer)
- {
- glBindVertexArray(m_RendererID);
- vertexBuffer->Bind();
-
- const auto& layout = vertexBuffer->GetLayout();
- for (const auto& element : layout.GetElements())
- {
- glEnableVertexAttribArray(m_VertexBufferIndex);
- glVertexAttribPointer(m_VertexBufferIndex,
- element.count,
- element.type,
- element.normalized ? GL_TRUE : GL_FALSE,
- layout.GetStride(),
- reinterpret_cast<const void*>(static_cast<uintptr_t>(element.offset)));
- m_VertexBufferIndex++;
- }
-
- m_VertexBuffers.push_back(vertexBuffer);
- }
-
- void OpenGLVertexArray::SetIndexBuffer(const Ref<IndexBuffer>& indexBuffer)
- {
- glBindVertexArray(m_RendererID);
- indexBuffer->Bind();
- m_IndexBuffer = indexBuffer;
- }
-};