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Diffstat (limited to 'src/Platform/Vulkan/VulkanContext.h')
| -rw-r--r-- | src/Platform/Vulkan/VulkanContext.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/Platform/Vulkan/VulkanContext.h b/src/Platform/Vulkan/VulkanContext.h new file mode 100644 index 0000000..71bceda --- /dev/null +++ b/src/Platform/Vulkan/VulkanContext.h @@ -0,0 +1,41 @@ +#pragma once + +// Pure-C++ interface to the Vulkan backend (no vulkan.h leaks into the rest of +// the engine; the implementation lives in VulkanContext.cpp). On macOS Vulkan +// runs through MoltenVK (Vulkan -> Metal). +namespace Donut +{ + class VulkanContext + { + public: + VulkanContext(); + ~VulkanContext(); + + // Creates the instance, picks a physical device, and creates the logical + // device + graphics queue. Returns false (and logs) on failure. + bool Init(); + void Shutdown(); + + // Phase 1 verification: renders a known clear colour into an offscreen + // image and reads it back, confirming instance -> device -> render pass + // -> command buffer -> submit -> read-back all work end to end. + bool SelfTestClear(); + + // Phase 2/3 verification: builds a graphics pipeline from Slang-compiled + // SPIR-V and draws a full-screen gradient triangle into the offscreen + // image, confirming the SPIR-V -> pipeline -> draw path works. + bool SelfTestTriangle(); + + // B-3: renders the geodesic (black hole) fragment shader through Vulkan + // into an offscreen image and writes it to pngPath. Exercises UBOs, + // descriptor sets, a cubemap sampler and the geodesic pipeline. + bool RenderGeodesic(const char* pngPath); + + private: + struct Impl; + Impl* m_Impl = nullptr; + }; + + // Convenience one-shot: Init() + SelfTestClear() + Shutdown(). Logs results. + bool VulkanSelfTest(); +} |
