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Diffstat (limited to 'src/Platform/Vulkan/VulkanRenderer.h')
| -rw-r--r-- | src/Platform/Vulkan/VulkanRenderer.h | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/src/Platform/Vulkan/VulkanRenderer.h b/src/Platform/Vulkan/VulkanRenderer.h deleted file mode 100644 index 9b5a23f..0000000 --- a/src/Platform/Vulkan/VulkanRenderer.h +++ /dev/null @@ -1,40 +0,0 @@ -#pragma once - -#include <glm/glm.hpp> -#include <functional> - -// Live-window Vulkan backend: owns the instance, surface, device, swapchain, -// render pass, framebuffers and per-frame synchronization, and drives the -// acquire -> record -> submit -> present loop. Pure-C++ header (no vulkan.h / -// glfw leak); the GLFW window is passed as an opaque handle. -namespace Donut -{ - // Must be called BEFORE glfwInit() when the Vulkan API is selected: points - // GLFW at the loader the app links against (GLFW's own dlopen fails on - // macOS/Homebrew) and configures the MoltenVK ICD / layer paths. - void VulkanPrepareGLFW(); - - class VulkanRenderer - { - public: - VulkanRenderer(); - ~VulkanRenderer(); - - // glfwWindow must be a GLFW window created with GLFW_NO_API. - bool Init(void* glfwWindow, int width, int height); - void Shutdown(); - - // Creates the ImGui context + Vulkan/GLFW backends. Call after Init(). - bool InitImGui(); - - // Renders + presents one frame: clears to clearColor, then (if InitImGui - // ran) opens an ImGui frame, invokes buildUI to populate it, and draws it. - void DrawFrame(const glm::vec4& clearColor, const std::function<void()>& buildUI = {}); - - void OnResize(int width, int height); - - private: - struct Impl; - Impl* m_Impl = nullptr; - }; -} |
