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authorhachem <im@hachem.wtf>2026-08-20 02:27:02 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:40:07 +0200
commit5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch)
tree34db1df17e8c7248aeeb92156d635d31c2484e3f /src/Platform/Vulkan/VulkanRenderer.h
parente3abaaf59777258ba06705135a0cafcb5918ad12 (diff)
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/Platform/Vulkan/VulkanRenderer.h')
-rw-r--r--src/Platform/Vulkan/VulkanRenderer.h40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/Platform/Vulkan/VulkanRenderer.h b/src/Platform/Vulkan/VulkanRenderer.h
deleted file mode 100644
index 9b5a23f..0000000
--- a/src/Platform/Vulkan/VulkanRenderer.h
+++ /dev/null
@@ -1,40 +0,0 @@
-#pragma once
-
-#include <glm/glm.hpp>
-#include <functional>
-
-// Live-window Vulkan backend: owns the instance, surface, device, swapchain,
-// render pass, framebuffers and per-frame synchronization, and drives the
-// acquire -> record -> submit -> present loop. Pure-C++ header (no vulkan.h /
-// glfw leak); the GLFW window is passed as an opaque handle.
-namespace Donut
-{
- // Must be called BEFORE glfwInit() when the Vulkan API is selected: points
- // GLFW at the loader the app links against (GLFW's own dlopen fails on
- // macOS/Homebrew) and configures the MoltenVK ICD / layer paths.
- void VulkanPrepareGLFW();
-
- class VulkanRenderer
- {
- public:
- VulkanRenderer();
- ~VulkanRenderer();
-
- // glfwWindow must be a GLFW window created with GLFW_NO_API.
- bool Init(void* glfwWindow, int width, int height);
- void Shutdown();
-
- // Creates the ImGui context + Vulkan/GLFW backends. Call after Init().
- bool InitImGui();
-
- // Renders + presents one frame: clears to clearColor, then (if InitImGui
- // ran) opens an ImGui frame, invokes buildUI to populate it, and draws it.
- void DrawFrame(const glm::vec4& clearColor, const std::function<void()>& buildUI = {});
-
- void OnResize(int width, int height);
-
- private:
- struct Impl;
- Impl* m_Impl = nullptr;
- };
-}