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Diffstat (limited to 'src/Platform/Vulkan/VulkanRendererAPI.cpp')
-rw-r--r--src/Platform/Vulkan/VulkanRendererAPI.cpp86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/Platform/Vulkan/VulkanRendererAPI.cpp b/src/Platform/Vulkan/VulkanRendererAPI.cpp
deleted file mode 100644
index 79f7633..0000000
--- a/src/Platform/Vulkan/VulkanRendererAPI.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-#include "VulkanRendererAPI.h"
-
-namespace Donut
-{
- void VulkanRendererAPI::Init()
- {
- // TODO(Hachem): Implement Vulkan renderer API initialization
- }
-
- void VulkanRendererAPI::SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
- {
- // TODO(Hachem): Implement Vulkan viewport setting
- }
-
- void VulkanRendererAPI::SetClearColor(const glm::vec4& color)
- {
- // TODO(Hachem): Implement Vulkan clear color setting
- }
-
- void VulkanRendererAPI::Clear()
- {
- // TODO(Hachem): Implement Vulkan clear
- }
-
- void VulkanRendererAPI::EnableDepthTest()
- {
- // TODO(Hachem): Implement Vulkan depth test enabling
- }
-
- void VulkanRendererAPI::DisableDepthTest()
- {
- // TODO(Hachem): Implement Vulkan depth test disabling
- }
-
- void VulkanRendererAPI::SetFaceCulling(bool enabled)
- {
- // TODO(Hachem): Implement Vulkan face culling setting
- }
-
- void VulkanRendererAPI::EnableBlending()
- {
- // TODO(Hachem): Implement Vulkan blending enabling
- }
-
- void VulkanRendererAPI::DisableBlending()
- {
- // TODO(Hachem): Implement Vulkan blending disabling
- }
-
- void VulkanRendererAPI::DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount)
- {
- // TODO(Hachem): Implement Vulkan indexed drawing
- }
-
- void VulkanRendererAPI::DrawArrays(uint32_t vertexCount, uint32_t first)
- {
- // TODO(Hachem): Implement Vulkan array drawing
- }
-
- void VulkanRendererAPI::DrawLines(const Ref<VertexArray>& vertexArray, uint32_t indexCount)
- {
- // TODO(Hachem): Implement Vulkan line drawing
- }
-
- void VulkanRendererAPI::BindTexture(uint32_t textureID, uint32_t slot)
- {
- // TODO(Hachem): Implement Vulkan texture binding
- }
-
- void VulkanRendererAPI::BindImageTexture(uint32_t textureID, uint32_t slot, bool readOnly)
- {
- // TODO(Hachem): Implement Vulkan image texture binding
- }
-
- void VulkanRendererAPI::ReadPixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
- uint32_t format, uint32_t type, void* pixels)
- {
- // TODO(Hachem): Implement Vulkan pixel reading
- // For now, this is a placeholder implementation
- // In a real Vulkan implementation, this would involve:
- // 1. Creating a staging buffer
- // 2. Copying the framebuffer to the staging buffer
- // 3. Mapping the staging buffer and copying to the pixels array
- // 4. Unmapping and destroying the staging buffer
- }
-};