diff options
Diffstat (limited to 'src/Platform/Vulkan/VulkanShader.cpp')
| -rw-r--r-- | src/Platform/Vulkan/VulkanShader.cpp | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/src/Platform/Vulkan/VulkanShader.cpp b/src/Platform/Vulkan/VulkanShader.cpp deleted file mode 100644 index 2117384..0000000 --- a/src/Platform/Vulkan/VulkanShader.cpp +++ /dev/null @@ -1,146 +0,0 @@ -#include "VulkanShader.h" - -#include <fstream> -#include <glm/gtc/type_ptr.hpp> - -namespace Donut -{ - VulkanShader::VulkanShader(const std::string& filepath) - { - // TODO(Hachem): Implement Vulkan shader creation from filepath - } - - VulkanShader::VulkanShader(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc) - : m_Name(name) - { - // TODO(Hachem): Implement Vulkan shader creation from source - } - - VulkanShader::VulkanShader(const std::string& name, const std::string& computeSrc) - : m_Name(name) - { - // TODO(Hachem): Implement Vulkan compute shader creation - } - - VulkanShader::~VulkanShader() - { - // TODO(Hachem): Implement Vulkan shader cleanup - } - - void VulkanShader::Bind() const - { - // TODO(Hachem): Implement Vulkan shader binding - } - - void VulkanShader::Unbind() const - { - // TODO(Hachem): Implement Vulkan shader unbinding - } - - void VulkanShader::SetInt(const std::string& name, int value) - { - // TODO(Hachem): Implement Vulkan shader int uniform setting - } - - void VulkanShader::SetIntArray(const std::string& name, int* values, uint32_t count) - { - // TODO(Hachem): Implement Vulkan shader int array uniform setting - } - - void VulkanShader::SetFloat(const std::string& name, float value) - { - // TODO(Hachem): Implement Vulkan shader float uniform setting - } - - void VulkanShader::SetFloat2(const std::string& name, const glm::vec2& value) - { - // TODO(Hachem): Implement Vulkan shader float2 uniform setting - } - - void VulkanShader::SetFloat3(const std::string& name, const glm::vec3& value) - { - // TODO(Hachem): Implement Vulkan shader float3 uniform setting - } - - void VulkanShader::SetFloat4(const std::string& name, const glm::vec4& value) - { - // TODO(Hachem): Implement Vulkan shader float4 uniform setting - } - - void VulkanShader::SetMat4(const std::string& name, const glm::mat4& value) - { - // TODO(Hachem): Implement Vulkan shader mat4 uniform setting - } - - void VulkanShader::Dispatch(uint32_t x, uint32_t y, uint32_t z) - { - // TODO(Hachem): Implement Vulkan compute shader dispatch - } - - void VulkanShader::DispatchIndirect(uint32_t offset) - { - // TODO(Hachem): Implement Vulkan indirect compute shader dispatch - } - - void VulkanShader::MemoryBarrier(uint32_t barriers) - { - // TODO(Hachem): Implement Vulkan memory barrier - } - - void VulkanShader::UploadUniformInt(const std::string& name, int value) - { - // TODO(Hachem): Implement Vulkan uniform int upload - } - - void VulkanShader::UploadUniformIntArray(const std::string& name, int* values, uint32_t count) - { - // TODO(Hachem): Implement Vulkan uniform int array upload - } - - void VulkanShader::UploadUniformFloat(const std::string& name, float value) - { - // TODO(Hachem): Implement Vulkan uniform float upload - } - - void VulkanShader::UploadUniformFloat2(const std::string& name, const glm::vec2& value) - { - // TODO(Hachem): Implement Vulkan uniform float2 upload - } - - void VulkanShader::UploadUniformFloat3(const std::string& name, const glm::vec3& value) - { - // TODO(Hachem): Implement Vulkan uniform float3 upload - } - - void VulkanShader::UploadUniformFloat4(const std::string& name, const glm::vec4& value) - { - // TODO(Hachem): Implement Vulkan uniform float4 upload - } - - void VulkanShader::UploadUniformMat3(const std::string& name, const glm::mat3& matrix) - { - // TODO(Hachem): Implement Vulkan uniform mat3 upload - } - - void VulkanShader::UploadUniformMat4(const std::string& name, const glm::mat4& matrix) - { - // TODO(Hachem): Implement Vulkan uniform mat4 upload - } - - std::string VulkanShader::ReadFile(const std::string& filepath) - { - // TODO(Hachem): Implement file reading for Vulkan shader - return ""; - } - - std::unordered_map<uint32_t, std::string> VulkanShader::PreProcess(const std::string& source) - { - // TODO(Hachem): Implement shader preprocessing for Vulkan - return {}; - } - - void VulkanShader::Compile(const std::unordered_map<uint32_t, std::string>& shaderSources) - { - // TODO(Hachem): Implement Vulkan shader compilation - } -}; |
