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Diffstat (limited to 'src/Platform/Vulkan/VulkanShader.cpp')
-rw-r--r--src/Platform/Vulkan/VulkanShader.cpp146
1 files changed, 0 insertions, 146 deletions
diff --git a/src/Platform/Vulkan/VulkanShader.cpp b/src/Platform/Vulkan/VulkanShader.cpp
deleted file mode 100644
index 2117384..0000000
--- a/src/Platform/Vulkan/VulkanShader.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-#include "VulkanShader.h"
-
-#include <fstream>
-#include <glm/gtc/type_ptr.hpp>
-
-namespace Donut
-{
- VulkanShader::VulkanShader(const std::string& filepath)
- {
- // TODO(Hachem): Implement Vulkan shader creation from filepath
- }
-
- VulkanShader::VulkanShader(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc)
- : m_Name(name)
- {
- // TODO(Hachem): Implement Vulkan shader creation from source
- }
-
- VulkanShader::VulkanShader(const std::string& name, const std::string& computeSrc)
- : m_Name(name)
- {
- // TODO(Hachem): Implement Vulkan compute shader creation
- }
-
- VulkanShader::~VulkanShader()
- {
- // TODO(Hachem): Implement Vulkan shader cleanup
- }
-
- void VulkanShader::Bind() const
- {
- // TODO(Hachem): Implement Vulkan shader binding
- }
-
- void VulkanShader::Unbind() const
- {
- // TODO(Hachem): Implement Vulkan shader unbinding
- }
-
- void VulkanShader::SetInt(const std::string& name, int value)
- {
- // TODO(Hachem): Implement Vulkan shader int uniform setting
- }
-
- void VulkanShader::SetIntArray(const std::string& name, int* values, uint32_t count)
- {
- // TODO(Hachem): Implement Vulkan shader int array uniform setting
- }
-
- void VulkanShader::SetFloat(const std::string& name, float value)
- {
- // TODO(Hachem): Implement Vulkan shader float uniform setting
- }
-
- void VulkanShader::SetFloat2(const std::string& name, const glm::vec2& value)
- {
- // TODO(Hachem): Implement Vulkan shader float2 uniform setting
- }
-
- void VulkanShader::SetFloat3(const std::string& name, const glm::vec3& value)
- {
- // TODO(Hachem): Implement Vulkan shader float3 uniform setting
- }
-
- void VulkanShader::SetFloat4(const std::string& name, const glm::vec4& value)
- {
- // TODO(Hachem): Implement Vulkan shader float4 uniform setting
- }
-
- void VulkanShader::SetMat4(const std::string& name, const glm::mat4& value)
- {
- // TODO(Hachem): Implement Vulkan shader mat4 uniform setting
- }
-
- void VulkanShader::Dispatch(uint32_t x, uint32_t y, uint32_t z)
- {
- // TODO(Hachem): Implement Vulkan compute shader dispatch
- }
-
- void VulkanShader::DispatchIndirect(uint32_t offset)
- {
- // TODO(Hachem): Implement Vulkan indirect compute shader dispatch
- }
-
- void VulkanShader::MemoryBarrier(uint32_t barriers)
- {
- // TODO(Hachem): Implement Vulkan memory barrier
- }
-
- void VulkanShader::UploadUniformInt(const std::string& name, int value)
- {
- // TODO(Hachem): Implement Vulkan uniform int upload
- }
-
- void VulkanShader::UploadUniformIntArray(const std::string& name, int* values, uint32_t count)
- {
- // TODO(Hachem): Implement Vulkan uniform int array upload
- }
-
- void VulkanShader::UploadUniformFloat(const std::string& name, float value)
- {
- // TODO(Hachem): Implement Vulkan uniform float upload
- }
-
- void VulkanShader::UploadUniformFloat2(const std::string& name, const glm::vec2& value)
- {
- // TODO(Hachem): Implement Vulkan uniform float2 upload
- }
-
- void VulkanShader::UploadUniformFloat3(const std::string& name, const glm::vec3& value)
- {
- // TODO(Hachem): Implement Vulkan uniform float3 upload
- }
-
- void VulkanShader::UploadUniformFloat4(const std::string& name, const glm::vec4& value)
- {
- // TODO(Hachem): Implement Vulkan uniform float4 upload
- }
-
- void VulkanShader::UploadUniformMat3(const std::string& name, const glm::mat3& matrix)
- {
- // TODO(Hachem): Implement Vulkan uniform mat3 upload
- }
-
- void VulkanShader::UploadUniformMat4(const std::string& name, const glm::mat4& matrix)
- {
- // TODO(Hachem): Implement Vulkan uniform mat4 upload
- }
-
- std::string VulkanShader::ReadFile(const std::string& filepath)
- {
- // TODO(Hachem): Implement file reading for Vulkan shader
- return "";
- }
-
- std::unordered_map<uint32_t, std::string> VulkanShader::PreProcess(const std::string& source)
- {
- // TODO(Hachem): Implement shader preprocessing for Vulkan
- return {};
- }
-
- void VulkanShader::Compile(const std::unordered_map<uint32_t, std::string>& shaderSources)
- {
- // TODO(Hachem): Implement Vulkan shader compilation
- }
-};