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-rw-r--r--src/Rendering/Renderer.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/Rendering/Renderer.cpp b/src/Rendering/Renderer.cpp
new file mode 100644
index 0000000..7b75a18
--- /dev/null
+++ b/src/Rendering/Renderer.cpp
@@ -0,0 +1,63 @@
+#include "Renderer.h"
+#include "Platform/OpenGL/OpenGLRendererAPI.h"
+#include <memory>
+#include <glm/gtc/matrix_transform.hpp>
+
+namespace Donut {
+
+ Scope<RendererAPI> RendererAPI::Create() {
+ switch (s_API) {
+ case API::OpenGL:
+ return std::make_unique<OpenGLRendererAPI>();
+ default:
+ return nullptr;
+ }
+ }
+
+ RendererAPI::API RendererAPI::s_API = RendererAPI::API::OpenGL;
+
+ Renderer::SceneData* Renderer::s_SceneData = new Renderer::SceneData;
+
+ void Renderer::Init() {
+ RenderCommand::Init();
+ }
+
+ void Renderer::Shutdown() {
+ delete s_SceneData;
+ }
+
+ void Renderer::OnWindowResize(uint32_t width, uint32_t height) {
+ RenderCommand::SetViewport(0, 0, width, height);
+ }
+
+ void Renderer::BeginScene() {
+ // Set up scene data
+ s_SceneData->ViewProjectionMatrix = glm::ortho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
+ }
+
+ void Renderer::EndScene() {
+ // Clean up scene data
+ }
+
+ void Renderer::Submit(const std::shared_ptr<Shader>& shader,
+ const std::shared_ptr<VertexArray>& vertexArray,
+ const glm::mat4& transform) {
+ shader->Bind();
+ shader->SetMat4("u_ViewProjection", s_SceneData->ViewProjectionMatrix);
+ shader->SetMat4("u_Transform", transform);
+
+ vertexArray->Bind();
+ RenderCommand::DrawIndexed(vertexArray);
+ }
+
+ Scope<RendererAPI> RenderCommand::s_RendererAPI = RendererAPI::Create();
+
+ void Renderer::SetClearColor(const glm::vec4& color) {
+ RenderCommand::SetClearColor(color);
+ }
+
+ void Renderer::Clear() {
+ RenderCommand::Clear();
+ }
+
+}