hachem.wtf
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-rw-r--r--src/core/application.cpp95
1 files changed, 83 insertions, 12 deletions
diff --git a/src/core/application.cpp b/src/core/application.cpp
index b80ad84..0acd232 100644
--- a/src/core/application.cpp
+++ b/src/core/application.cpp
@@ -5,6 +5,7 @@
#include "rendering/vertex_buffer.h"
#include "rendering/index_buffer.h"
#include "rendering/shader.h"
+#include "rendering/texture.h"
#include <iostream>
#include <glm/glm.hpp>
@@ -71,6 +72,8 @@ namespace Donut
else
m_minimized = false;
+ Renderer::on_window_resize(e.get_width(), e.get_height());
+
if (m_camera)
m_camera->set_projection(45.0f, (float)e.get_width() / (float)e.get_height(), 0.1f, 100.0f);
@@ -150,6 +153,8 @@ namespace Donut
void Application::on_init()
{
Renderer::init();
+ Renderer::on_window_resize(1280, 720);
+ RenderCommand::set_face_culling(false);
m_camera = std::make_unique<Camera>(45.0f, 1280.0f / 720.0f, 0.1f, 100.0f);
m_camera->set_position({ 0.0f, 0.0f, 3.0f });
@@ -158,14 +163,14 @@ namespace Donut
float vertices[] =
{
- -0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f,
- -0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 1.0f,
- -0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f
+ -0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f,
+ 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f,
+ -0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ -0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f,
+ 0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
+ 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f,
+ -0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f
};
uint32_t indices[] =
@@ -175,7 +180,7 @@ namespace Donut
5, 4, 7, 7, 6, 5,
4, 0, 3, 3, 7, 4,
3, 2, 6, 6, 7, 3,
- 4, 5, 1, 1, 0, 4
+ 4, 5, 1, 1, 0, 4
};
m_vertex_array = std::shared_ptr<VertexArray>(VertexArray::create());
@@ -184,6 +189,7 @@ namespace Donut
VertexBufferLayout layout;
layout.push<float>(3);
layout.push<float>(4);
+ layout.push<float>(2);
m_vertex_buffer->set_layout(layout);
m_vertex_array->add_vertex_buffer(m_vertex_buffer);
@@ -191,7 +197,32 @@ namespace Donut
m_index_buffer = std::shared_ptr<IndexBuffer>(IndexBuffer::create(indices, 36));
m_vertex_array->set_index_buffer(m_index_buffer);
- m_shader = std::shared_ptr<Shader>(Shader::create("assets/basic.glsl"));
+ m_shader = std::shared_ptr<Shader>(Shader::create("assets/textured.glsl"));
+
+ m_texture = Texture2D::create(256, 256);
+
+ uint32_t* pixel_data = new uint32_t[256 * 256];
+ for (int y = 0; y < 256; y++)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ float u = (float)x / 256.0f;
+ float v = (float)y / 256.0f;
+
+ float wave = sin(u * 10.0f) * cos(v * 10.0f);
+ wave = (wave + 1.0f) * 0.5f;
+
+ uint8_t r = (uint8_t)(wave * 255);
+ uint8_t g = (uint8_t)((1.0f - wave) * 255);
+ uint8_t b = (uint8_t)((u + v) * 0.5f * 255);
+ uint8_t a = 255;
+
+ pixel_data[y * 256 + x] = (a << 24) | (b << 16) | (g << 8) | r;
+ }
+ }
+
+ m_texture->set_data(pixel_data, 256 * 256 * 4);
+ delete[] pixel_data;
}
void Application::on_shutdown()
@@ -215,11 +246,13 @@ namespace Donut
m_camera->move_left(m_delta_time);
if (m_keys[GLFW_KEY_D])
m_camera->move_right(m_delta_time);
- if (m_keys[GLFW_KEY_SPACE])
+ if (m_keys[GLFW_KEY_SPACE])
m_camera->move_up(m_delta_time);
if (m_keys[GLFW_KEY_LEFT_SHIFT])
- m_camera->move_down(m_delta_time);
+ m_camera->move_down(m_delta_time);
}
+
+ update_texture();
}
void Application::on_render()
@@ -227,6 +260,12 @@ namespace Donut
Renderer::set_clear_color({ 0.0f, 0.0f, 0.0f, 1.0f });
Renderer::clear();
+ if (m_texture)
+ {
+ m_texture->bind(0);
+ m_shader->set_int("u_Texture", 0);
+ }
+
glm::mat4 view_projection = m_camera ? m_camera->get_view_projection_matrix() : glm::mat4(1.0f);
glm::vec3 center_pos(0.0f, 0.0f, 0.0f);
@@ -252,4 +291,36 @@ namespace Donut
transform = glm::translate(glm::mat4(1.0f), back_pos);
Renderer::submit(m_shader, m_vertex_array, transform, view_projection);
}
+
+ void Application::update_texture()
+ {
+ if (!m_texture)
+ return;
+
+ m_texture_time += m_delta_time;
+
+ uint32_t* pixel_data = new uint32_t[256 * 256];
+ for (int y = 0; y < 256; y++)
+ {
+ for (int x = 0; x < 256; x++)
+ {
+ float time = m_texture_time * 2.0f;
+ float u = (float)x / 256.0f;
+ float v = (float)y / 256.0f;
+
+ float wave = sin(u * 10.0f + time) * cos(v * 10.0f + time * 0.5f);
+ wave = (wave + 1.0f) * 0.5f;
+
+ uint8_t r = (uint8_t)(wave * 255);
+ uint8_t g = (uint8_t)((1.0f - wave) * 255);
+ uint8_t b = (uint8_t)((u + v) * 0.5f * 255);
+ uint8_t a = 255;
+
+ pixel_data[y * 256 + x] = (a << 24) | (b << 16) | (g << 8) | r;
+ }
+ }
+
+ m_texture->set_data(pixel_data, 256 * 256 * 4);
+ delete[] pixel_data;
+ }
}