diff options
Diffstat (limited to 'src/core/camera.h')
| -rw-r--r-- | src/core/camera.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/src/core/camera.h b/src/core/camera.h new file mode 100644 index 0000000..c997c35 --- /dev/null +++ b/src/core/camera.h @@ -0,0 +1,131 @@ +#pragma once + +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> + +#include <numbers> + +namespace Donut +{ + enum class CameraMode + { + FPS, + Orbital + }; + + class Camera + { + public: + Camera(float fov = 45.0f, float aspect_ratio = 16.0f / 9.0f, + float near_plane = 0.1f, float far_plane = 100.0f); + ~Camera() = default; + + auto set_position(const glm::vec3& position) -> void { m_position = position; recalculate_view_matrix(); } + auto set_rotation(const glm::vec3& rotation) -> void { m_rotation = rotation; recalculate_view_matrix(); } + + auto get_position() const -> const glm::vec3& { return m_position; } + auto get_rotation() const -> const glm::vec3& { return m_rotation; } + + auto get_forward_direction() const -> glm::vec3; + auto get_right_direction() const -> glm::vec3; + auto get_up_direction() const -> glm::vec3; + + auto get_projection_matrix() const -> const glm::mat4& { return m_projection_matrix; } + auto get_view_matrix() const -> const glm::mat4& { return m_view_matrix; } + auto get_view_projection_matrix() const -> const glm::mat4& { return m_view_projection_matrix; } + + auto set_projection(float fov, float aspect_ratio, float near_plane, float far_plane) -> void; + auto on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true) -> void; + + auto move_forward(float delta_time) -> void; + auto move_backward(float delta_time) -> void; + auto move_right(float delta_time) -> void; + auto move_left(float delta_time) -> void; + auto move_up(float delta_time) -> void; + auto move_down(float delta_time) -> void; + + auto set_mouse_sensitivity(float sensitivity) -> void { m_mouse_sensitivity = sensitivity; } + auto get_mouse_sensitivity() const -> float { return m_mouse_sensitivity; } + + auto set_movement_speed(float speed) -> void { m_movement_speed = speed; } + auto get_movement_speed() const -> float { return m_movement_speed; } + + auto set_orbital_target(const glm::vec3& target) -> void { m_orbital_target = target; } + auto get_orbital_target() const -> const glm::vec3& { return m_orbital_target; } + + auto set_orbital_radius(double radius) -> void { m_orbital_radius = radius; } + auto get_orbital_radius() const -> double { return m_orbital_radius; } + + auto set_orbital_limits(double min_radius, double max_radius) -> void + { + m_orbital_min_radius = min_radius; + m_orbital_max_radius = max_radius; + } + + auto set_orbital_speed(float speed) -> void { m_orbital_speed = speed; } + auto get_orbital_speed() const -> float { return m_orbital_speed; } + + auto set_zoom_speed(double speed) -> void { m_zoom_speed = speed; } + auto get_zoom_speed() const -> double { return m_zoom_speed; } + + auto set_azimuth(float azimuth) -> void { m_azimuth = azimuth; } + auto get_azimuth() const -> float { return m_azimuth; } + + auto set_elevation(float elevation) -> void { m_elevation = elevation; } + auto get_elevation() const -> float { return m_elevation; } + + auto get_orbital_position() const -> glm::vec3; + auto update_orbital() -> void; + auto process_orbital_mouse_move(double x, double y) -> void; + auto process_orbital_mouse_button(int button, int action, int mods) -> void; + auto process_orbital_scroll(double x_offset, double y_offset) -> void; + + auto set_camera_mode(CameraMode mode) -> void { m_camera_mode = mode; } + auto get_camera_mode() const -> CameraMode { return m_camera_mode; } + + auto is_dragging() const -> bool { return m_dragging; } + auto is_panning() const -> bool { return m_panning; } + auto is_moving() const -> bool { return m_moving; } + auto get_last_x() const -> double { return m_last_x; } + auto get_last_y() const -> double { return m_last_y; } + + private: + auto recalculate_view_matrix() -> void; + auto recalculate_projection_matrix() -> void; + + private: + CameraMode m_camera_mode = CameraMode::FPS; + + glm::mat4 m_projection_matrix; + glm::mat4 m_view_matrix; + glm::mat4 m_view_projection_matrix; + + glm::vec3 m_position = { 0.0f, 0.0f, 3.0f }; + glm::vec3 m_rotation = { 0.0f, 0.0f, 0.0f }; + + float m_fov = 45.0f; + float m_aspect_ratio = 16.0f / 9.0f; + float m_near_plane = 0.1f; + float m_far_plane = 100.0f; + + float m_mouse_sensitivity = 0.1f; + float m_movement_speed = 5.0f; + bool m_first_mouse = true; + float m_last_x = 0.0f; + float m_last_y = 0.0f; + + glm::vec3 m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f); + double m_orbital_radius = 6.34194e10; + double m_orbital_min_radius = 1e10; + double m_orbital_max_radius = 1e12; + float m_azimuth = 0.0f; + float m_elevation = static_cast<float>(std::numbers::pi) / 2.0f; + float m_orbital_speed = 0.01f; + double m_zoom_speed = 25e9f; + bool m_dragging = false; + bool m_panning = false; + bool m_moving = false; + double m_last_x_orbital = 0.0; + double m_last_y_orbital = 0.0; + }; +} |
