aboutsummaryrefslogtreecommitdiff
path: root/src/core
diff options
context:
space:
mode:
Diffstat (limited to 'src/core')
-rw-r--r--src/core/application.cpp16
-rw-r--r--src/core/application.h10
-rw-r--r--src/core/window.cpp10
3 files changed, 18 insertions, 18 deletions
diff --git a/src/core/application.cpp b/src/core/application.cpp
index c24e029..5a3a21b 100644
--- a/src/core/application.cpp
+++ b/src/core/application.cpp
@@ -17,7 +17,7 @@ namespace Donut
{
Application* Application::s_instance = nullptr;
- // Scroll is delivered through a GLFW callback; accumulate it here and drain it
+ // scroll is delivered through a GLFW callback; accumulate it here and drain it
// once per frame in update_input (chaining ImGui's own scroll handler).
static double g_scroll_accum = 0.0;
static GLFWscrollfun g_prev_scroll = nullptr;
@@ -31,7 +31,7 @@ namespace Donut
{
s_instance = this;
- // Select the render API before the window is created: the window is built
+ // select the render API before the window is created: the window is built
// differently for Vulkan (GLFW_NO_API) than for OpenGL.
Logger::init();
SettingsManager::initialize();
@@ -79,7 +79,7 @@ namespace Donut
m_ui = create_scope<UILayer>();
m_device->init_imgui();
- // Load the UI font into the device-created ImGui context (backend-agnostic;
+ // load the UI font into the device-created ImGui context (backend-agnostic;
// the backend rebuilds the atlas on the next frame).
ImGuiIO& io = ImGui::GetIO();
if (!io.Fonts->AddFontFromFileTTF("assets/fonts/inter/static/Inter_18pt-Regular.ttf", 16.0f))
@@ -103,7 +103,7 @@ namespace Donut
if (!m_minimized && m_device)
render_frame();
- // With vsync off, cap to the target FPS (vsync itself paces otherwise).
+ // with vsync off, cap to the target FPS (vsync itself paces otherwise).
if (!SettingsManager::get_v_sync_enabled())
{
int fps = SettingsManager::get_target_fps();
@@ -159,8 +159,8 @@ namespace Donut
m_device->imgui_new_frame();
- // Keep the scene camera's projection current before the UI builds, so the
- // scene-tab gizmo and the render agree on the same matrices this frame.
+ // keep the scene camera's projection current before the UI builds, so the
+ // scene-view gizmo and the render agree on the same matrices this frame.
int w = 0, h = 0;
glfwGetFramebufferSize((GLFWwindow*)m_window->get_native_window(), &w, &h);
m_scene->scene_camera.set_projection(45.0f, (float)w / (float)std::max(h, 1), 0.1f, 1000.0f);
@@ -188,11 +188,11 @@ namespace Donut
glfwGetCursorPos(window, &mx, &my);
bool left_down = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS;
- // Tabs without a live viewport (Setup / Export) have no camera to drive.
+ // a None view has no live viewport, so there's no camera to drive.
if (view == View::None)
{
m_left_was_down = left_down; // keep the drag-edge state coherent
- g_scroll_accum = 0.0; // discard scroll over inert tabs
+ g_scroll_accum = 0.0; // no live view: nothing to scroll
m_user_moving = false;
return;
}
diff --git a/src/core/application.h b/src/core/application.h
index f1e40c8..bb88919 100644
--- a/src/core/application.h
+++ b/src/core/application.h
@@ -15,10 +15,10 @@
namespace Donut
{
- // Thin shell: owns the window, the RHI device, the Scene (document), the
- // RenderPath (device-side rendering) and the UILayer (tabbed workspaces), and
- // runs the frame loop that wires them together. All the rendering lives in the
- // RHI + shared renderers; all the editing lives in the Scene + workspaces.
+ // thin shell: owns the window, the RHI device, the Scene (document), the
+ // RenderPath (device-side rendering) and the UILayer (docking UI), and runs
+ // the frame loop that wires them together. all the rendering lives in the
+ // RHI + shared renderers; all the editing lives in the Scene + UI panels.
class Application : public AppActions
{
public:
@@ -32,7 +32,7 @@ namespace Donut
auto get_window() -> Window& { return *m_window; }
static auto get() -> Application& { return *s_instance; }
- // AppActions — window/device changes requested by the Setup workspace.
+ // AppActions — window/device changes requested by the Settings panel.
auto set_resolution(int w, int h) -> void override;
auto set_fullscreen(bool on) -> void override;
auto set_vsync(bool on) -> void override;
diff --git a/src/core/window.cpp b/src/core/window.cpp
index dd5882c..085d7bc 100644
--- a/src/core/window.cpp
+++ b/src/core/window.cpp
@@ -39,16 +39,16 @@ namespace Donut
if (RendererAPI::get_api() == RendererAPI::API::Vulkan)
{
- // Vulkan manages presentation itself; GLFW must not create a GL context.
+ // Vulkan does its own presentation, so GLFW must NOT sneak in a GL context.
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
}
else
{
#ifdef __APPLE__
- // macOS only exposes OpenGL up to 4.1 Core Profile, and requires a
- // forward-compatible core-profile context for any modern (>= 3.3)
- // shader to compile. Without these hints GLFW hands back a legacy
- // 2.1 context and every GLSL shader in the project fails to build.
+ // macOS caps OpenGL at 4.1 Core Profile and demands a forward-compat
+ // core-profile context for anything modern (>= 3.3) to even compile.
+ // skip these hints and GLFW hands you a dusty 2.1 context and every
+ // single shader in the project refuses to build. so, we ask nicely:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);