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-rw-r--r--src/platform/opengl/opengl_framebuffer.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/platform/opengl/opengl_framebuffer.h b/src/platform/opengl/opengl_framebuffer.h
new file mode 100644
index 0000000..456d924
--- /dev/null
+++ b/src/platform/opengl/opengl_framebuffer.h
@@ -0,0 +1,35 @@
+#pragma once
+
+#include "rendering/framebuffer.h"
+
+namespace Donut
+{
+ class OpenGLFramebuffer : public Framebuffer
+ {
+ public:
+ OpenGLFramebuffer(const FramebufferSpecification& spec);
+ virtual ~OpenGLFramebuffer();
+
+ auto invalidate() -> void;
+
+ virtual auto bind() -> void override;
+ virtual auto unbind() -> void override;
+
+ virtual auto resize(uint32_t width, uint32_t height) -> void override;
+ virtual auto read_pixel(uint32_t attachment_index, int x, int y) -> int override;
+
+ virtual auto clear_attachment(uint32_t attachment_index, int value) -> void override;
+ virtual auto get_color_attachment_renderer_id(uint32_t index = 0) const -> uint32_t override{ return m_color_attachments[index]; }
+
+ virtual auto get_specification() const -> const FramebufferSpecification& override{ return m_specification; }
+ private:
+ uint32_t m_renderer_id = 0;
+ FramebufferSpecification m_specification;
+
+ std::vector<FramebufferTextureSpecification> m_color_attachment_specifications;
+ FramebufferTextureSpecification m_depth_attachment_specification = FramebufferTextureFormat::None;
+
+ std::vector<uint32_t> m_color_attachments;
+ uint32_t m_depth_attachment = 0;
+ };
+};