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-rw-r--r--src/platform/opengl/opengl_renderer_api.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/platform/opengl/opengl_renderer_api.h b/src/platform/opengl/opengl_renderer_api.h
new file mode 100644
index 0000000..02f18ab
--- /dev/null
+++ b/src/platform/opengl/opengl_renderer_api.h
@@ -0,0 +1,44 @@
+#pragma once
+
+#include "core/memory.h"
+#include "core/log.h"
+
+#include "rendering/renderer.h"
+
+#include <glad/glad.h>
+
+namespace Donut
+{
+ class OpenGLRendererAPI
+ : public RendererAPI
+ {
+ public:
+ virtual auto init() -> void override;
+ virtual void set_viewport(uint32_t x, uint32_t y,
+ uint32_t width, uint32_t height) override;
+ virtual auto set_clear_color(const glm::vec4& color) -> void override;
+ virtual auto clear() -> void override;
+ virtual auto enable_depth_test() -> void override;
+ virtual auto disable_depth_test() -> void override;
+ virtual auto set_face_culling(bool enabled) -> void override;
+ virtual auto enable_blending() -> void override;
+ virtual auto disable_blending() -> void override;
+
+ virtual void draw_indexed(const Ref<VertexArray>& vertex_array,
+ uint32_t index_count = 0) override;
+
+ virtual void draw_arrays(uint32_t vertex_count,
+ uint32_t first = 0) override;
+ virtual void draw_lines(const Ref<VertexArray>& vertex_array,
+ uint32_t index_count = 0) override;
+ virtual void bind_texture(uint32_t texture_id,
+ uint32_t slot = 0) override;
+ virtual void bind_image_texture(uint32_t texture_id,
+ uint32_t slot = 0,
+ bool read_only = false) override;
+ virtual void read_pixels(uint32_t x, uint32_t y,
+ uint32_t width, uint32_t height,
+ uint32_t format, uint32_t type,
+ void* pixels) override;
+ };
+};