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-rw-r--r--src/platform/opengl/opengl_shader.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/platform/opengl/opengl_shader.h b/src/platform/opengl/opengl_shader.h
index e87c839..1a79461 100644
--- a/src/platform/opengl/opengl_shader.h
+++ b/src/platform/opengl/opengl_shader.h
@@ -12,6 +12,7 @@ namespace Donut
public:
OpenGLShader(const std::string& filepath);
OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
+ OpenGLShader(const std::string& name, const std::string& compute_src);
virtual ~OpenGLShader();
virtual void bind() const override;
@@ -20,10 +21,15 @@ namespace Donut
virtual void set_int(const std::string& name, int value) override;
virtual void set_int_array(const std::string& name, int* values, uint32_t count) override;
virtual void set_float(const std::string& name, float value) override;
+ virtual void set_float2(const std::string& name, const glm::vec2& value) override;
virtual void set_float3(const std::string& name, const glm::vec3& value) override;
virtual void set_float4(const std::string& name, const glm::vec4& value) override;
virtual void set_mat4(const std::string& name, const glm::mat4& value) override;
+ virtual void dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) override;
+ virtual void dispatch_indirect(uint32_t offset = 0) override;
+ virtual void memory_barrier(uint32_t barriers) override;
+
virtual const std::string& get_name() const override { return m_name; }
void upload_uniform_int(const std::string& name, int value);