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-rw-r--r--src/platform/opengl/opengl_vertex_array.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/platform/opengl/opengl_vertex_array.cpp b/src/platform/opengl/opengl_vertex_array.cpp
new file mode 100644
index 0000000..01e6f56
--- /dev/null
+++ b/src/platform/opengl/opengl_vertex_array.cpp
@@ -0,0 +1,58 @@
+#include <glad/glad.h>
+
+#include "opengl_vertex_array.h"
+#include "rendering/vertex_buffer.h"
+#include "rendering/index_buffer.h"
+
+namespace Donut
+{
+ OpenGLVertexArray::OpenGLVertexArray()
+ {
+ // glCreateVertexArrays is 4.5 DSA; macOS caps at 4.1. glGenVertexArrays
+ // reserves the name and the VAO is created on first bind (done below).
+ glGenVertexArrays(1, &m_renderer_id);
+ }
+
+ OpenGLVertexArray::~OpenGLVertexArray()
+ {
+ glDeleteVertexArrays(1, &m_renderer_id);
+ }
+
+ auto OpenGLVertexArray::bind() const -> void
+ {
+ glBindVertexArray(m_renderer_id);
+ }
+
+ auto OpenGLVertexArray::unbind() const -> void
+ {
+ glBindVertexArray(0);
+ }
+
+ auto OpenGLVertexArray::add_vertex_buffer(const Ref<VertexBuffer>& vertex_buffer) -> void
+ {
+ glBindVertexArray(m_renderer_id);
+ vertex_buffer->bind();
+
+ const auto& layout = vertex_buffer->get_layout();
+ for (const auto& element : layout.get_elements())
+ {
+ glEnableVertexAttribArray(m_vertex_buffer_index);
+ glVertexAttribPointer(m_vertex_buffer_index,
+ element.count,
+ element.type,
+ element.normalized ? GL_TRUE : GL_FALSE,
+ layout.get_stride(),
+ reinterpret_cast<const void*>(static_cast<uintptr_t>(element.offset)));
+ m_vertex_buffer_index++;
+ }
+
+ m_vertex_buffers.push_back(vertex_buffer);
+ }
+
+ auto OpenGLVertexArray::set_index_buffer(const Ref<IndexBuffer>& index_buffer) -> void
+ {
+ glBindVertexArray(m_renderer_id);
+ index_buffer->bind();
+ m_index_buffer = index_buffer;
+ }
+};