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-rw-r--r--src/platform/vulkan/vulkan_context.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/platform/vulkan/vulkan_context.h b/src/platform/vulkan/vulkan_context.h
deleted file mode 100644
index de57c90..0000000
--- a/src/platform/vulkan/vulkan_context.h
+++ /dev/null
@@ -1,41 +0,0 @@
-#pragma once
-
-// Pure-C++ interface to the Vulkan backend (no vulkan.h leaks into the rest of
-// the engine; the implementation lives in VulkanContext.cpp). On macOS Vulkan
-// runs through MoltenVK (Vulkan -> Metal).
-namespace Donut
-{
- class VulkanContext
- {
- public:
- VulkanContext();
- ~VulkanContext();
-
- // Creates the instance, picks a physical device, and creates the logical
- // device + graphics queue. Returns false (and logs) on failure.
- auto init() -> bool;
- auto shutdown() -> void;
-
- // Phase 1 verification: renders a known clear colour into an offscreen
- // image and reads it back, confirming instance -> device -> render pass
- // -> command buffer -> submit -> read-back all work end to end.
- auto self_test_clear() -> bool;
-
- // Phase 2/3 verification: builds a graphics pipeline from Slang-compiled
- // SPIR-V and draws a full-screen gradient triangle into the offscreen
- // image, confirming the SPIR-V -> pipeline -> draw path works.
- auto self_test_triangle() -> bool;
-
- // B-3: renders the geodesic (black hole) fragment shader through Vulkan
- // into an offscreen image and writes it to pngPath. Exercises UBOs,
- // descriptor sets, a cubemap sampler and the geodesic pipeline.
- auto render_geodesic(const char* pngPath) -> bool;
-
- private:
- struct Impl;
- Impl* m_impl = nullptr;
- };
-
- // Convenience one-shot: init() + self_test_clear() + shutdown(). Logs results.
- auto vulkan_self_test() -> bool;
-}