diff options
Diffstat (limited to 'src/platform/vulkan/vulkan_shader.h')
| -rw-r--r-- | src/platform/vulkan/vulkan_shader.h | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/src/platform/vulkan/vulkan_shader.h b/src/platform/vulkan/vulkan_shader.h deleted file mode 100644 index 9453130..0000000 --- a/src/platform/vulkan/vulkan_shader.h +++ /dev/null @@ -1,52 +0,0 @@ -#pragma once - -#include "rendering/shader.h" - -#include <string> -#include <unordered_map> - -namespace Donut -{ - class VulkanShader - : public Shader - { - public: - VulkanShader(const std::string& filepath); - VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src); - VulkanShader(const std::string& name, const std::string& compute_src); - virtual ~VulkanShader(); - - virtual auto bind() const -> void override; - virtual auto unbind() const -> void override; - - virtual auto set_int(const std::string& name, int value) -> void override; - virtual auto set_int_array(const std::string& name, int* values, uint32_t count) -> void override; - virtual auto set_float(const std::string& name, float value) -> void override; - virtual auto set_float2(const std::string& name, const glm::vec2& value) -> void override; - virtual auto set_float3(const std::string& name, const glm::vec3& value) -> void override; - virtual auto set_float4(const std::string& name, const glm::vec4& value) -> void override; - virtual auto set_mat4(const std::string& name, const glm::mat4& value) -> void override; - - virtual auto dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) -> void override; - virtual auto dispatch_indirect(uint32_t offset = 0) -> void override; - virtual auto memory_barrier(uint32_t barriers) -> void override; - - virtual auto get_name() const -> const std::string& override{ return m_name; } - virtual auto get_renderer_id() const -> uint32_t override{ return m_renderer_id; } - - auto upload_uniform_int(const std::string& name, int value) -> void; - auto upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void; - auto upload_uniform_float(const std::string& name, float value) -> void; - auto upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void; - auto upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void; - auto upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void; - auto upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void; - auto upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void; - private: - auto read_file(const std::string& filepath) -> std::string; - auto pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>; - auto compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void; - uint32_t m_renderer_id; - std::string m_name; - }; -}; |
