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-rw-r--r--src/rendering/render_path.h40
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diff --git a/src/rendering/render_path.h b/src/rendering/render_path.h
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+#pragma once
+
+#include "rhi.h"
+#include "view.h"
+#include "scene_renderer.h"
+#include "black_hole_renderer.h"
+#include "core/memory.h"
+
+#include <string>
+
+namespace Donut
+{
+ class Scene;
+
+ // Owns the device-side rendering: the two portable renderers, the shared HDRI
+ // cubemap, and the per-frame composition (off-screen geodesic pass -> present,
+ // or the scene pass), with ImGui drawn on top inside the swapchain pass. The
+ // Application hands it a Scene + View each frame; it knows nothing about the UI.
+ class RenderPath
+ {
+ public:
+ auto init(RHI::Device& device, const std::string& hdri_path) -> bool;
+ auto shutdown() -> void;
+
+ // Rebuilds the environment cubemap if the path changed (device-idle).
+ auto sync_hdri(const std::string& hdri_path) -> void;
+
+ // Composes one frame's viewport into the swapchain command list. `moving`
+ // drives the black hole's progressive resolution; `time` animates the disk.
+ auto render(RHI::CommandList& cmd, Scene& scene, View view,
+ int fb_width, int fb_height, bool moving, float time) -> void;
+
+ private:
+ RHI::Device* m_device = nullptr;
+ Scope<SceneRenderer> m_scene_renderer;
+ Scope<BlackHoleRenderer> m_black_hole_renderer;
+ Ref<RHI::Texture> m_cubemap;
+ std::string m_hdri_path;
+ };
+}