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-rw-r--r--src/rendering/renderer.cpp45
1 files changed, 22 insertions, 23 deletions
diff --git a/src/rendering/renderer.cpp b/src/rendering/renderer.cpp
index 1da5034..19917a6 100644
--- a/src/rendering/renderer.cpp
+++ b/src/rendering/renderer.cpp
@@ -3,10 +3,12 @@
#include <memory>
#include <glm/gtc/matrix_transform.hpp>
-namespace Donut {
-
- Scope<RendererAPI> RendererAPI::create() {
- switch (s_api) {
+namespace Donut
+{
+ Scope<RendererAPI> RendererAPI::create()
+ {
+ switch (s_api)
+ {
case API::OpenGL:
return std::make_unique<OpenGLRendererAPI>();
default:
@@ -16,32 +18,28 @@ namespace Donut {
RendererAPI::API RendererAPI::s_api = RendererAPI::API::OpenGL;
- Renderer::SceneData* Renderer::s_scene_data = new Renderer::SceneData;
-
- void Renderer::init() {
+ void Renderer::init()
+ {
RenderCommand::init();
+ RenderCommand::enable_depth_test();
}
- void Renderer::shutdown() {
- delete s_scene_data;
+ void Renderer::shutdown()
+ {
}
- void Renderer::on_window_resize(uint32_t width, uint32_t height) {
+ void Renderer::on_window_resize(uint32_t width, uint32_t height)
+ {
RenderCommand::set_viewport(0, 0, width, height);
}
- void Renderer::begin_scene() {
- s_scene_data->ViewProjectionMatrix = glm::ortho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
- }
-
- void Renderer::end_scene() {
- }
-
void Renderer::submit(const std::shared_ptr<Shader>& shader,
const std::shared_ptr<VertexArray>& vertex_array,
- const glm::mat4& transform) {
+ const glm::mat4& transform,
+ const glm::mat4& view_projection)
+ {
shader->bind();
- shader->set_mat4("u_ViewProjection", s_scene_data->ViewProjectionMatrix);
+ shader->set_mat4("u_ViewProjection", view_projection);
shader->set_mat4("u_Transform", transform);
vertex_array->bind();
@@ -50,12 +48,13 @@ namespace Donut {
Scope<RendererAPI> RenderCommand::s_renderer_api = RendererAPI::create();
- void Renderer::set_clear_color(const glm::vec4& color) {
+ void Renderer::set_clear_color(const glm::vec4& color)
+ {
RenderCommand::set_clear_color(color);
}
- void Renderer::clear() {
+ void Renderer::clear()
+ {
RenderCommand::clear();
}
-
-}
+};