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-rw-r--r--src/rendering/renderer_backend.h56
-rw-r--r--src/rendering/rhi/rhi.h108
2 files changed, 164 insertions, 0 deletions
diff --git a/src/rendering/renderer_backend.h b/src/rendering/renderer_backend.h
new file mode 100644
index 0000000..51da214
--- /dev/null
+++ b/src/rendering/renderer_backend.h
@@ -0,0 +1,56 @@
+#pragma once
+
+#include <glm/glm.hpp>
+#include <functional>
+#include <string>
+#include <vector>
+
+namespace Donut
+{
+ struct SceneObject
+ {
+ glm::vec3 position = { 0.0f, 2.0f, 0.0f };
+ float radius = 2.0f;
+ glm::vec3 color = { 0.85f, 0.35f, 0.2f };
+ };
+
+ struct BlackHoleParams
+ {
+ float disk_inner_rs = 3.0f;
+ float disk_outer_rs = 12.0f;
+ float temperature = 4800.0f;
+ float brightness = 0.9f;
+ float turbulence = 0.4f;
+ int quality_steps = 15000;
+ float fov_degrees = 60.0f;
+ };
+
+ class RendererBackend
+ {
+ public:
+ virtual ~RendererBackend() = default;
+
+ virtual auto init(void* glfwWindow, int width, int height) -> bool = 0;
+
+ virtual auto init_ui() -> bool = 0;
+ virtual auto shutdown() -> void = 0;
+ virtual auto resize(int width, int height) -> void = 0;
+
+ virtual auto draw_frame(const glm::vec4& clear_color,
+ const std::function<void()>& build_ui) -> void = 0;
+
+ virtual auto set_scene_mode(bool enabled) -> void = 0;
+ virtual auto is_scene_mode() const -> bool = 0;
+ virtual auto set_free_fly(bool enabled) -> void = 0;
+ virtual auto is_free_fly() const -> bool = 0;
+ virtual auto reset_camera() -> void = 0;
+
+ virtual auto set_hdri(const std::string& path) -> void = 0;
+ virtual auto current_hdri() const -> const std::string& = 0;
+ virtual auto scene_objects() -> std::vector<SceneObject>& = 0;
+ virtual auto set_selected_object(int index) -> void = 0;
+ virtual auto black_hole_params() -> BlackHoleParams& = 0;
+
+ virtual auto device_name() const -> const std::string& = 0;
+ };
+}
diff --git a/src/rendering/rhi/rhi.h b/src/rendering/rhi/rhi.h
new file mode 100644
index 0000000..b32df14
--- /dev/null
+++ b/src/rendering/rhi/rhi.h
@@ -0,0 +1,108 @@
+#pragma once
+
+#include "core/memory.h"
+#include <glm/glm.hpp>
+#include <cstdint>
+#include <string>
+#include <vector>
+#include <functional>
+
+namespace Donut::rhi
+{
+ enum class Format
+ {
+ RGBA8,
+ RGBA16F,
+ D32,
+ };
+
+ enum class BufferType { Vertex, Index, Uniform };
+ enum class Topology { Triangles, Lines };
+ enum class CullMode { None, Back, Front };
+ enum class BlendMode { Opaque, AlphaBlend };
+ enum class CompareOp { Always, Less, LessEqual };
+ enum class Filter { Nearest, Linear };
+
+ struct VertexAttribute { uint32_t location; uint32_t components; uint32_t offset; };
+ struct VertexLayout { uint32_t stride = 0; std::vector<VertexAttribute> attributes; };
+
+ enum class ResourceKind { UniformBuffer, Texture };
+ struct ResourceSlot { ResourceKind kind; uint32_t binding; };
+
+ class Buffer { public: virtual ~Buffer() = default; virtual auto update(const void* data, size_t size) -> void = 0; };
+ class Texture { public: virtual ~Texture() = default; };
+ class Pipeline{ public: virtual ~Pipeline() = default; };
+
+ class RenderTarget
+ {
+ public:
+ virtual ~RenderTarget() = default;
+ virtual auto width() const -> int = 0;
+ virtual auto height() const -> int = 0;
+ virtual auto color_texture() -> Texture* = 0;
+ };
+
+ struct PipelineDesc
+ {
+ std::string shader;
+ VertexLayout vertex_layout;
+ std::vector<ResourceSlot> resources;
+ Topology topology = Topology::Triangles;
+ CullMode cull = CullMode::None;
+ BlendMode blend = BlendMode::Opaque;
+ bool depth_test = false;
+ bool depth_write = false;
+ CompareOp depth_op = CompareOp::Less;
+ Format color_format = Format::RGBA8;
+ bool has_depth = false;
+ };
+
+ class CommandList
+ {
+ public:
+ virtual ~CommandList() = default;
+
+ virtual auto begin_render_pass(RenderTarget* target, const glm::vec4& clear) -> void = 0;
+ virtual auto end_render_pass() -> void = 0;
+
+ virtual auto bind_pipeline(Pipeline* pipeline) -> void = 0;
+ virtual auto set_viewport(int x, int y, int w, int h, bool flip_y = false) -> void = 0;
+
+ virtual auto bind_uniform(uint32_t binding, Buffer* ubo) -> void = 0;
+ virtual auto bind_texture(uint32_t binding, Texture* texture) -> void = 0;
+
+ virtual auto bind_vertex_buffer(Buffer* vb) -> void = 0;
+ virtual auto bind_index_buffer(Buffer* ib) -> void = 0;
+
+ virtual auto draw(uint32_t vertex_count) -> void = 0;
+ virtual auto draw_indexed(uint32_t index_count) -> void = 0;
+ };
+
+ class Device
+ {
+ public:
+ virtual ~Device() = default;
+
+ virtual auto init(void* glfwWindow, int width, int height) -> bool = 0;
+ virtual auto shutdown() -> void = 0;
+ virtual auto resize(int width, int height) -> void = 0;
+ virtual auto wait_idle() -> void = 0;
+
+ virtual auto create_buffer(BufferType type, size_t size, const void* data = nullptr) -> Ref<Buffer> = 0;
+ virtual auto create_texture(int width, int height, Format format, Filter filter, const void* data = nullptr) -> Ref<Texture> = 0;
+ virtual auto create_cubemap_from_hdri(const std::string& equirect_path) -> Ref<Texture> = 0;
+ virtual auto create_render_target(int width, int height, Format color, bool with_depth,
+ Filter sample_filter = Filter::Linear, int mip_levels = 1) -> Ref<RenderTarget> = 0;
+ virtual auto create_pipeline(const PipelineDesc& desc) -> Ref<Pipeline> = 0;
+
+ virtual auto begin_frame(const glm::vec4& clear) -> CommandList* = 0;
+ virtual auto end_frame() -> void = 0;
+ virtual auto record_offscreen(const std::function<void(CommandList&)>& record) -> void = 0;
+
+ virtual auto init_imgui() -> void = 0;
+ virtual auto imgui_new_frame() -> void = 0;
+ virtual auto imgui_render(CommandList& swapchain_cmds) -> void = 0;
+
+ virtual auto device_name() const -> const std::string& = 0;
+ };
+}