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-rw-r--r--src/states/simulation_state.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/states/simulation_state.h b/src/states/simulation_state.h
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+++ b/src/states/simulation_state.h
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+#pragma once
+
+#include "core/state.h"
+#include "core/event.h"
+#include "core/camera.h"
+#include "core/log.h"
+
+#include "rendering/vertex_array.h"
+#include "rendering/vertex_buffer.h"
+#include "rendering/index_buffer.h"
+#include "rendering/shader.h"
+#include "rendering/texture.h"
+
+namespace Donut
+{
+ class SimulationState
+ : public State
+ {
+ public:
+ ~SimulationState() = default;
+
+ void on_enter() override;
+ void on_exit() override;
+ void on_update(float delta_time) override;
+ void on_render() override;
+ void on_event(Event& event) override;
+ private:
+ void handle_key_input(float delta_time);
+ void update_texture();
+ private:
+ std::unique_ptr<Camera> m_camera;
+
+ std::shared_ptr<VertexArray> m_vertex_array;
+ std::shared_ptr<VertexBuffer> m_vertex_buffer;
+ std::shared_ptr<IndexBuffer> m_index_buffer;
+ std::shared_ptr<Shader> m_shader;
+ std::shared_ptr<Texture2D> m_texture;
+
+ std::shared_ptr<Shader> m_compute_shader;
+ std::shared_ptr<Texture2D> m_processed_texture;
+
+ float m_compute_brightness = 0.0f;
+ float m_compute_contrast = 1.0f;
+ float m_compute_saturation = 1.0f;
+ bool m_use_compute_shader = true;
+
+ bool m_keys[1024] = { false };
+ bool m_first_mouse = true;
+ float m_last_x = 0.0f;
+ float m_last_y = 0.0f;
+ float m_delta_time = 0.0f;
+ float m_last_frame = 0.0f;
+ bool m_mouse_dragging = false;
+ float m_texture_time = 0.0f;
+ };
+};