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Diffstat (limited to 'src/states/world_builder_state.h')
| -rw-r--r-- | src/states/world_builder_state.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/states/world_builder_state.h b/src/states/world_builder_state.h new file mode 100644 index 0000000..8b4678a --- /dev/null +++ b/src/states/world_builder_state.h @@ -0,0 +1,96 @@ +#pragma once + +#include "core/camera.h" +#include "core/state.h" +#include "core/event.h" +#include "core/log.h" + +#include "engine/scene.h" +#include "engine/object.h" + +#include "rendering/renderer.h" +#include "rendering/shader.h" +#include "rendering/vertex_array.h" + +#include <imgui.h> +#include <ImGuizmo.h> + +#include <vector> +#include <memory> + +namespace Donut +{ + class WorldBuilderState + : public State + { + public: + ~WorldBuilderState() = default; + + auto on_enter() -> void override; + auto on_exit() -> void override; + auto on_update(float delta_time) -> void override; + auto on_render() -> void override; + auto on_im_ui_render() -> void override; + auto on_event(Event& event) -> void override; + private: + auto add_sphere() -> void; + auto remove_selected_object() -> void; + auto clear_scene() -> void; + auto save_scene() -> void; + auto load_scene() -> void; + auto render_scene() -> void; + auto initialize_sphere_geometry() -> void; + auto initialize_grid_geometry() -> void; + auto render_grid() -> void; + private: + Scene m_scene; + Camera m_camera; + bool m_initialized = false; + + Ref<Shader> m_sphere_shader; + Ref<VertexArray> m_sphere_vao; + Ref<CubemapTexture> m_hdri_environment; + + Ref<Shader> m_skybox_shader; + Ref<VertexArray> m_skybox_vao; + + Ref<Shader> m_grid_shader; + Ref<VertexArray> m_grid_vao; + + glm::vec3 m_new_object_position = glm::vec3(0.0f, 0.0f, 0.0f); + float m_new_object_radius = 1.0f; + glm::vec3 m_new_object_color = glm::vec3(1.0f, 1.0f, 1.0f); + float m_new_object_specular = 0.5f; + float m_new_object_emission = 0.0f; + + int m_selected_object_index = -1; + bool m_camera_dragging = false; + glm::vec2 m_last_mouse_pos = glm::vec2(0.0f, 0.0f); + + ImGuizmo::OPERATION m_gizmo_operation = ImGuizmo::TRANSLATE; + ImGuizmo::MODE m_gizmo_mode = ImGuizmo::LOCAL; + + bool m_show_object_list = true; + bool m_show_object_creator = true; + bool m_show_scene_info = true; + bool m_show_gizmo_controls = true; + bool m_show_outline_controls = true; + bool m_show_grid = true; + + glm::vec3 m_outline_color = glm::vec3(1.0f, 1.0f, 1.0f); + float m_outline_width = 0.25f; + + glm::vec3 m_grid_color = glm::vec3(0.5f, 0.5f, 0.5f); + float m_grid_alpha = 0.5f; + float m_grid_size = 50.0f; + + Object m_black_hole; + bool m_black_hole_initialized = false; + + auto set_hdri_environment(Ref<CubemapTexture> hdri) -> void { m_hdri_environment = hdri; } + auto get_hdri_environment() const -> Ref<CubemapTexture> { return m_hdri_environment; } + + auto initialize_skybox_geometry() -> void; + auto render_skybox() -> void; + }; +}; |
