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high-performance blackhole renderer.
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premake5.lua
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Author
Files
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2026-09-01
fix: tighten premake5
hachem
1
-10
/
+94
2026-08-25
[refactor]: cleanup premake"
hachem
1
-248
/
+159
2026-08-24
[chore]: -Wall -Wextra -Werror -pedantic
hachem
1
-11
/
+38
2026-08-23
[fix]: remove warnings and reimplement clean
hachem
1
-5
/
+21
2026-08-20
[feat]: reduce renderer abstraction
hachem
1
-4
/
+0
2026-08-20
[chore]: MASSIVE refactor + more vulkan bs
hachem
1
-100
/
+100
2026-08-19
[feat]: vulkan is going to be the end of me bro
hachem
1
-3
/
+10
2026-08-19
[feat]: migrate to slang from glsl
hachem
1
-0
/
+7
2026-08-19
[feat]: support mac arm
hachem
1
-32
/
+44
2026-08-18
[fix]: macos compatibility
hachem
1
-5
/
+11
2025-08-22
[add]: frame exporting
hachem
1
-0
/
+6
2025-08-18
[add]: Load scenes from json
hachem
1
-6
/
+8
2025-08-18
[fix]: improvements, bump to c++20 and fix bugs
hachem
1
-1
/
+1
2025-08-17
Add World builder state
hachem
1
-1
/
+47
2025-08-16
[add]: preferences and saving
hachem
1
-0
/
+2
2025-08-14
[add]: Custom UI Font
hachem
1
-1
/
+5
2025-08-14
[add]: implement an ImGUI layer
hachem
1
-3
/
+49
2025-08-13
[add]: Logging system
hachem
1
-7
/
+15
2025-08-12
[add]: Start of a basic rendering backend
hachem
1
-1
/
+7
2025-08-12
[add]: Application manager and EventDispatcher
hachem
1
-31
/
+3
2025-08-09
[add]: Window creation
hachem
1
-5
/
+32
2025-08-09
[setup]: GLFW/GLAD
hachem
1
-0
/
+258
2025-08-09
[setup]: Initial Commit
hachem
1
-0
/
+0