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high-performance blackhole renderer.
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premake5.lua
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8 days
chore: docs
HEAD
main
hachem
1
-12
/
+3
2026-09-22
chore: windows support in premake and the shader scripts
hachem
1
-23
/
+54
2026-09-01
fix: tighten premake5
hachem
1
-10
/
+94
2026-08-25
refactor: cleanup premake
hachem
1
-248
/
+159
2026-08-24
chore: -Wall -Wextra -Werror -pedantic
hachem
1
-11
/
+38
2026-08-23
fix: remove warnings and reimplement clean
hachem
1
-5
/
+21
2026-08-20
feat: reduce renderer abstraction
hachem
1
-4
/
+0
2026-08-19
feat: vulkan is going to be the end of me bro
hachem
1
-3
/
+10
2026-08-19
chore: add slang toolchain scripts
hachem
1
-0
/
+7
2026-08-19
feat: support macOS arm64
hachem
1
-31
/
+43
2026-08-18
fix: macOS compatibility
hachem
1
-5
/
+11
2025-08-22
feat: frame exporting
hachem
1
-0
/
+6
2025-08-18
feat: load scenes from JSON
hachem
1
-6
/
+8
2025-08-18
fix: improvements, bump to C++20 and fix bugs
hachem
1
-1
/
+1
2025-08-17
feat: add world builder state
hachem
1
-1
/
+47
2025-08-16
feat: preferences and saving
hachem
1
-0
/
+2
2025-08-14
feat: custom UI font
hachem
1
-1
/
+5
2025-08-14
feat: implement an ImGui layer
hachem
1
-3
/
+49
2025-08-13
feat: logging system
hachem
1
-7
/
+15
2025-08-12
feat: start of a basic rendering backend
hachem
1
-1
/
+7
2025-08-12
feat: application manager and EventDispatcher
hachem
1
-31
/
+3
2025-08-09
feat: window creation
hachem
1
-5
/
+32
2025-08-09
chore: add GLFW/GLAD
hachem
1
-0
/
+257
2025-08-09
chore: initial commit
hachem
1
-0
/
+1