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high-performance blackhole renderer.
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core
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application.h
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Author
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2026-09-22
fix: windows support
hachem
1
-0
/
+3
2026-08-24
feat: work on render path exporting
hachem
1
-0
/
+1
2026-08-23
feat: wire the scene into the simulation engine
hachem
1
-1
/
+10
2026-08-23
feat: implement ui layer arch
hachem
1
-29
/
+12
2026-08-23
feat: complete RHI api
hachem
1
-16
/
+37
2026-08-23
feat: unified interface
hachem
1
-4
/
+4
2026-08-20
refactor: trailing return types in core
hachem
1
-15
/
+17
2026-08-19
feat: vulkan is going to be the end of me bro
hachem
1
-0
/
+4
2025-08-21
fix: proper scene loading
hachem
1
-3
/
+7
2025-08-16
feat: themes and better UI
hachem
1
-0
/
+1
2025-08-14
feat: implement an ImGui layer
hachem
1
-0
/
+1
2025-08-14
feat: custom memory managers and fix includes
hachem
1
-6
/
+4
2025-08-14
feat: state manager
hachem
1
-31
/
+5
2025-08-13
feat: logging system
hachem
1
-2
/
+4
2025-08-13
fix: more consistent formatting
hachem
1
-22
/
+19
2025-08-13
feat: compute shaders and compute textures
hachem
1
-0
/
+7
2025-08-12
feat: texture and pixel buffers
hachem
1
-0
/
+4
2025-08-12
feat: camera
hachem
1
-0
/
+11
2025-08-12
feat: start of a basic rendering backend
hachem
1
-0
/
+13
2025-08-12
feat: application manager and EventDispatcher
hachem
1
-0
/
+35