hachem.wtf
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path: root/src/platform/opengl
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2026-08-24chore: -Wall -Wextra -Werror -pedantichachem2-2/+2
2026-08-24chore: cleanup shadershachem1-0/+4
2026-08-24feat: work on render path exportinghachem1-1/+33
2026-08-23feat: wire the scene into the simulation enginehachem1-0/+1
2026-08-23refactor: move the GL shader and texture into platform/openglhachem5-2/+795
2026-08-23fix: generalize render targets and window seamshachem1-7/+7
2026-08-23feat: OpenGL RHI devicehachem4-430/+281
2026-08-23feat: unified interfacehachem2-0/+430
2026-08-20refactor: fold the OpenGL backend classes into renderinghachem16-1370/+0
2026-08-20refactor: trailing return types in the OpenGL and Metal backendshachem16-133/+133
2026-08-19feat: migrate to slang from glslhachem3-15/+33
2026-08-18fix: macOS compatibilityhachem8-61/+90
2025-08-25fix: QOL improvementshachem1-3/+3
2025-08-22feat: add HDRIhachem3-0/+212
2025-08-22feat: frame exportinghachem4-0/+282
2025-08-15feat: complete first geodesic 3D raytracinghachem3-4/+36
2025-08-14feat: I am going to throw my computer out a windowhachem4-0/+70
2025-08-14feat: custom memory managers and fix includeshachem8-17/+27
2025-08-13fix: more consistent formattinghachem10-50/+71
2025-08-13feat: compute shaders and compute textureshachem4-1/+46
2025-08-12feat: texture and pixel buffershachem4-0/+116
2025-08-12feat: camerahachem4-2/+9
2025-08-12feat: start of a basic rendering backendhachem10-0/+528