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#include "Application.h"
#include <iostream>
namespace Donut
{
Application* Application::s_Instance = nullptr;
Application::Application(const std::string& name, int width, int height)
: m_Running(true), m_Minimized(false)
{
s_Instance = this;
m_Window = std::make_unique<Window>(name, width, height);
m_Window->SetEventCallback([this](Event& event)
{
OnEvent(event);
});
OnInit();
}
Application::~Application()
{
OnShutdown();
s_Instance = nullptr;
}
void Application::Run()
{
while (m_Running)
{
if (!m_Minimized)
{
OnUpdate();
OnRender();
}
m_Window->OnUpdate();
}
}
void Application::Close()
{
m_Running = false;
}
void Application::OnEvent(Event& event)
{
EventDispatcher dispatcher(event);
dispatcher.Dispatch<WindowCloseEvent>([this, &event](WindowCloseEvent& e)
{
m_Running = false;
event.Handled = true;
return true;
});
dispatcher.Dispatch<WindowResizeEvent>([this, &event](WindowResizeEvent& e)
{
if (e.GetWidth() == 0 || e.GetHeight() == 0)
m_Minimized = true;
else
m_Minimized = false;
event.Handled = true;
return true;
});
dispatcher.Dispatch<KeyPressedEvent>([this, &event](KeyPressedEvent& e)
{
if (e.GetKeyCode() == 256)
Close();
return true;
});
}
void Application::OnInit() { }
void Application::OnShutdown() { }
void Application::OnUpdate()
{
}
void Application::OnRender()
{
}
}
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