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#pragma once
#include "Window.h"
#include "Event.h"
#include <memory>
#include <functional>
namespace Donut
{
class Application
{
public:
Application(const std::string& name = "Donut",
int width = 1280, int height = 720);
~Application();
void Run();
void Close();
Window& GetWindow() { return *m_Window; }
static Application& Get() { return *s_Instance; }
private:
void OnInit();
void OnShutdown();
void OnUpdate();
void OnRender();
void OnEvent(Event& event);
private:
std::unique_ptr<Window> m_Window;
bool m_Running;
bool m_Minimized;
static Application* s_Instance;
};
}
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