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#pragma once
#include "Core/Log.h"
#include "Rendering/Texture.h"
#include <string>
#include <unordered_map>
#include <memory>
namespace Donut
{
class HDRIManager
{
public:
static HDRIManager& Get()
{
static HDRIManager instance;
return instance;
}
Ref<CubemapTexture> LoadHDRI(const std::string& path);
Ref<CubemapTexture> GetCurrentHDRI() const { return m_CurrentHDRI; }
void SetCurrentHDRI(const std::string& path);
const std::vector<std::string>& GetAvailableHDRI() const { return m_AvailableHDRI; }
std::string GetHDRIName(const std::string& path) const;
void ClearCache();
private:
HDRIManager() = default;
~HDRIManager() = default;
HDRIManager(const HDRIManager&) = delete;
HDRIManager& operator=(const HDRIManager&) = delete;
std::unordered_map<std::string, Ref<CubemapTexture>> m_HDRICache;
Ref<CubemapTexture> m_CurrentHDRI;
std::vector<std::string> m_AvailableHDRI =
{
"Assets/HDRI/HDR_blue_nebulae-1.hdr",
"Assets/HDRI/HDR_subdued_blue_nebulae.hdr",
"Assets/HDRI/HDR_subdued_multi_nebulae.hdr"
};
};
};
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