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#pragma once
#include <string>
#include <toml.hpp>
namespace Donut
{
struct SimulationSettings
{
int targetFPS = 60;
int computeHeight = 512;
int maxStepsMoving = 30000;
int maxStepsStatic = 15000;
float earlyExitDistance = 5e12f;
bool gravityEnabled = true;
float diskThickness = 0.1f;
float diskDensity = 0.1f;
float rotationSpeed = 1.0f;
float blurStrength = 2.0f;
float glowIntensity = 0.1f;
};
struct GraphicsSettings
{
std::string renderAPI = "OpenGL";
bool vSyncEnabled = true;
bool showFPS = true;
bool showPerformanceMetrics = true;
bool showDebugInfo = false;
bool enableAntiAliasing = true;
std::string selectedTheme = "Dark";
};
struct Settings
{
SimulationSettings simulation;
GraphicsSettings graphics;
};
class SettingsManager
{
public:
static void Initialize();
static void Shutdown();
static void LoadSettings();
static void SaveSettings();
static Settings& GetSettings() { return s_Settings; }
static const Settings& GetSettingsConst() { return s_Settings; }
static void SetSimulationSettings(const SimulationSettings& settings);
static void SetGraphicsSettings(const GraphicsSettings& settings);
static int GetTargetFPS() { return s_Settings.simulation.targetFPS; }
static int GetComputeHeight() { return s_Settings.simulation.computeHeight; }
static int GetMaxStepsMoving() { return s_Settings.simulation.maxStepsMoving; }
static int GetMaxStepsStatic() { return s_Settings.simulation.maxStepsStatic; }
static float GetEarlyExitDistance() { return s_Settings.simulation.earlyExitDistance; }
static bool GetGravityEnabled() { return s_Settings.simulation.gravityEnabled; }
static float GetDiskThickness() { return s_Settings.simulation.diskThickness; }
static float GetDiskDensity() { return s_Settings.simulation.diskDensity; }
static float GetRotationSpeed() { return s_Settings.simulation.rotationSpeed; }
static float GetBlurStrength() { return s_Settings.simulation.blurStrength; }
static float GetGlowIntensity() { return s_Settings.simulation.glowIntensity; }
static std::string GetRenderAPI() { return s_Settings.graphics.renderAPI; }
static bool GetVSyncEnabled() { return s_Settings.graphics.vSyncEnabled; }
static bool GetShowFPS() { return s_Settings.graphics.showFPS; }
static bool GetShowPerformanceMetrics() { return s_Settings.graphics.showPerformanceMetrics; }
static bool GetShowDebugInfo() { return s_Settings.graphics.showDebugInfo; }
static bool GetEnableAntiAliasing() { return s_Settings.graphics.enableAntiAliasing; }
static std::string GetSelectedTheme() { return s_Settings.graphics.selectedTheme; }
private:
static std::string GetSettingsFilePath();
static void LoadDefaultSettings();
private:
static Settings s_Settings;
static bool s_Initialized;
};
}
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