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#pragma once
#include <glm/glm.hpp>
namespace Donut
{
class Ray
{
public:
glm::vec3 m_Direction;
glm::vec3 m_Origin;
Ray(glm::vec3 o, glm::vec3 d);
};
class Material
{
public:
glm::vec3 m_Color;
float m_Specular;
float m_Emission;
Material(glm::vec3 c, float s, float e);
};
class Object
{
public:
glm::vec3 m_Centre;
float m_Radius;
Material m_Material;
Object(glm::vec3 c, float r, Material m);
bool Intersect(Ray &ray, float &t);
glm::vec3 GetNormal(glm::vec3 &point) const;
};
};
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