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#pragma once
#include "Rendering/Framebuffer.h"
namespace Donut
{
class OpenGLFramebuffer : public Framebuffer
{
public:
OpenGLFramebuffer(const FramebufferSpecification& spec);
virtual ~OpenGLFramebuffer();
void Invalidate();
virtual void Bind() override;
virtual void Unbind() override;
virtual void Resize(uint32_t width, uint32_t height) override;
virtual int ReadPixel(uint32_t attachmentIndex, int x, int y) override;
virtual void ClearAttachment(uint32_t attachmentIndex, int value) override;
virtual uint32_t GetColorAttachmentRendererID(uint32_t index = 0) const override { return m_ColorAttachments[index]; }
virtual const FramebufferSpecification& GetSpecification() const override { return m_Specification; }
private:
uint32_t m_RendererID = 0;
FramebufferSpecification m_Specification;
std::vector<FramebufferTextureSpecification> m_ColorAttachmentSpecifications;
FramebufferTextureSpecification m_DepthAttachmentSpecification = FramebufferTextureFormat::None;
std::vector<uint32_t> m_ColorAttachments;
uint32_t m_DepthAttachment = 0;
};
};
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